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Jon Peterson: Does System Matter?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8199826" data-attributes="member: 7023840"><p>It's not that I disagree with that (I don't); it's more that I find that to be a statement that is difficult to be useful.</p><p></p><p>To explain- I think that there are a lot of ways people can look at "a play group" as you are using it. Earlier in this thread I think I referred to the Cheesecake Factory theory of TTRPGs. I think that is often true with groups; many groups will have divergent preferences when it comes to the "desired play experience" and as such, the game that is best-suited for the <em>group's desired play experience</em> might be a poor match for the desired play experience of some (or most) of the individuals <em>within that group</em>. The best outcome for the group is not necessarily the best outcome for some individuals within it. </p><p></p><p>That said, there are groups that, for whatever reason (they are in a rut, they are used to certain styles, they haven't tried other games, etc.) could migrate to a TTRPG that they would enjoy more. </p><p></p><p>I think the issue, as I see it, is that people often don't fully credit the concept that there exist groups of people (often large groups!) that enjoy play experiences that they don't enjoy. That confusion often ends up in the mistaken belief that other groups are not playing these <em>potentially </em>superior systems, when, in fact, these other groups are playing systems that work perfectly for their own play experience.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8199826, member: 7023840"] It's not that I disagree with that (I don't); it's more that I find that to be a statement that is difficult to be useful. To explain- I think that there are a lot of ways people can look at "a play group" as you are using it. Earlier in this thread I think I referred to the Cheesecake Factory theory of TTRPGs. I think that is often true with groups; many groups will have divergent preferences when it comes to the "desired play experience" and as such, the game that is best-suited for the [I]group's desired play experience[/I] might be a poor match for the desired play experience of some (or most) of the individuals [I]within that group[/I]. The best outcome for the group is not necessarily the best outcome for some individuals within it. That said, there are groups that, for whatever reason (they are in a rut, they are used to certain styles, they haven't tried other games, etc.) could migrate to a TTRPG that they would enjoy more. I think the issue, as I see it, is that people often don't fully credit the concept that there exist groups of people (often large groups!) that enjoy play experiences that they don't enjoy. That confusion often ends up in the mistaken belief that other groups are not playing these [I]potentially [/I]superior systems, when, in fact, these other groups are playing systems that work perfectly for their own play experience. [/QUOTE]
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