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Jon Peterson: Does System Matter?
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<blockquote data-quote="Ovinomancer" data-source="post: 8200267" data-attributes="member: 16814"><p>Yes, I'll agree it's often the case with fandom that loyalty to the object of fandom comes before honest analysis.</p><p></p><p>No, BitD does Leverage better -- it has specific systems that emulate features of that show. You can still not like it for many varied reasons. The ones most often given by those steeped in D&D are usually pointed at the how fiction is generated in play by all players rather than the sole, often premeditated, domain of the GM. And, to be fair, there's a good bit of validity to this -- that kind of play puts a lot more on the players, who may or may not really want that level of responsibility or effort.</p><p></p><p>I don't really care if you don't like BitD. It won't stop me playing it. It also won't stop me playing 5e, the game I'm running at the moment.</p><p></p><p>Ah, the gish gallop. Yeah, sure, there's lots of reasons to dislike something. Disliking a system for reasons doesn't mean it's not better suited to a particular play goal. There are a number of fine games I dislike, but that do things well. I dislike FATE, but it does what it does pretty well, and can generate play that other systems can't or have trouble with.</p><p></p><p>Those reasons don't address how system X does thing Y, though, so your point is left hanging.</p><p></p><p>I agree -- you should absolutely play the game you like and that does the best for you. However, asserting that you don't like games because they're not D&D and so can't do something better than D&D is just sticking your head in the sand. D&D does things that are better than other systems (honestly, at this point, the main thing D&D does better is be D&D, which is a thing, and valuable). I will 100% absolutely state that Blades in the Dark does dungeons horribly, and it does pre-planned cool plots horribly (not even at all, it's so bad at it). If you want an adventure path, DO NOT pick up BitD. It's rubbish at it. Other systems do some of the things BitD does better -- even some of the things close to it's heart. But, overall, if you want a game that does scrappy rogue crews climbing up the ladder in a corrupted city, it's damn hard to find a better system for it than Blades. And, given that, you can STILL not like it! Trust me, you won't hurt it's feelings (or mine).</p><p></p><p>The need to defend against even the suggestion of fault seems to be a fairly unique things to mono-gamers. Which, honestly, is almost tautological -- there's a feedback loop to mono-gaming. And, to be absolutely clear, there's nothing wrong at all with mono-gaming! NOTHING AT ALL! The weird fetish to reflexively defend the game, though, is annoying.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8200267, member: 16814"] Yes, I'll agree it's often the case with fandom that loyalty to the object of fandom comes before honest analysis. No, BitD does Leverage better -- it has specific systems that emulate features of that show. You can still not like it for many varied reasons. The ones most often given by those steeped in D&D are usually pointed at the how fiction is generated in play by all players rather than the sole, often premeditated, domain of the GM. And, to be fair, there's a good bit of validity to this -- that kind of play puts a lot more on the players, who may or may not really want that level of responsibility or effort. I don't really care if you don't like BitD. It won't stop me playing it. It also won't stop me playing 5e, the game I'm running at the moment. Ah, the gish gallop. Yeah, sure, there's lots of reasons to dislike something. Disliking a system for reasons doesn't mean it's not better suited to a particular play goal. There are a number of fine games I dislike, but that do things well. I dislike FATE, but it does what it does pretty well, and can generate play that other systems can't or have trouble with. Those reasons don't address how system X does thing Y, though, so your point is left hanging. I agree -- you should absolutely play the game you like and that does the best for you. However, asserting that you don't like games because they're not D&D and so can't do something better than D&D is just sticking your head in the sand. D&D does things that are better than other systems (honestly, at this point, the main thing D&D does better is be D&D, which is a thing, and valuable). I will 100% absolutely state that Blades in the Dark does dungeons horribly, and it does pre-planned cool plots horribly (not even at all, it's so bad at it). If you want an adventure path, DO NOT pick up BitD. It's rubbish at it. Other systems do some of the things BitD does better -- even some of the things close to it's heart. But, overall, if you want a game that does scrappy rogue crews climbing up the ladder in a corrupted city, it's damn hard to find a better system for it than Blades. And, given that, you can STILL not like it! Trust me, you won't hurt it's feelings (or mine). The need to defend against even the suggestion of fault seems to be a fairly unique things to mono-gamers. Which, honestly, is almost tautological -- there's a feedback loop to mono-gaming. And, to be absolutely clear, there's nothing wrong at all with mono-gaming! NOTHING AT ALL! The weird fetish to reflexively defend the game, though, is annoying. [/QUOTE]
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