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Jon Peterson: Does System Matter?
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<blockquote data-quote="prabe" data-source="post: 8200660" data-attributes="member: 7016699"><p>I think it means "both" and "it depends."</p><p></p><p>Obviously, to someone who wants a specific type of story to emerge from play, and wants to play a game made to generate that type of story, system matters a lot. They want to use BitD to tell Leverage-esque heist stories, and Dread to tell looming inevitable doom horror stories (as I understand Dread, anyway), and OSR or actual old D&D to do dungeoncrawls.</p><p></p><p>To someone who wants the type of story (as well as the story itself) to emerge from play, it probably doesn't matter anything like as much. They pick a game they know well, and they run that for whatever types of story come up.</p><p></p><p>Now, there might still be reasons for either someone to pick one system over another. Maybe one wants a more-lethal combat system; maybe one doesn't care much for character classes; maybe one prefers dice pools or role-under or some sort of averaging dice or whatever. One can obviously go with mechanics one finds amenable, regardless of whether one is looking for a game tightly focused on one type of story or not.</p></blockquote><p></p>
[QUOTE="prabe, post: 8200660, member: 7016699"] I think it means "both" and "it depends." Obviously, to someone who wants a specific type of story to emerge from play, and wants to play a game made to generate that type of story, system matters a lot. They want to use BitD to tell Leverage-esque heist stories, and Dread to tell looming inevitable doom horror stories (as I understand Dread, anyway), and OSR or actual old D&D to do dungeoncrawls. To someone who wants the type of story (as well as the story itself) to emerge from play, it probably doesn't matter anything like as much. They pick a game they know well, and they run that for whatever types of story come up. Now, there might still be reasons for either someone to pick one system over another. Maybe one wants a more-lethal combat system; maybe one doesn't care much for character classes; maybe one prefers dice pools or role-under or some sort of averaging dice or whatever. One can obviously go with mechanics one finds amenable, regardless of whether one is looking for a game tightly focused on one type of story or not. [/QUOTE]
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