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Jon Peterson: Does System Matter?
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<blockquote data-quote="Fenris-77" data-source="post: 8200676" data-attributes="member: 6993955"><p>[USER=6879661]@TheSword[/USER] - Picking an RPG isn't an exercise in math. I'm perfectly capable of thinking about which game I want based on more than one axis though, and I'm really not sure why you seem so keen to make that a prohibitively difficult task. I also think that your contention that there are dozens of competing axes involved here is at least a little spurious. If you know what you want to run there aren't dozens of things to consider unless you're trying to assume a baseline of 'every system you know makes the initial list' which doesn't really pass the laugh test for me. Once I have a goal, or a specific game task, or desired genre emulation, the list is already smaller. </p><p></p><p>It's not that I disagree with you about there possibly being a significant subjective component here, but I think that the level of subjectivity is probably directionally proportional to a lack of deeper understanding of or experience with the systems you are choosing from. Once you really know a system you move past a single axis of interpretation. Sure, you can collapse a deeper reading of X, Y, and Z into a single 'I like it' or 'I don't', but that really doesn't make it a single axis exercise.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8200676, member: 6993955"] [USER=6879661]@TheSword[/USER] - Picking an RPG isn't an exercise in math. I'm perfectly capable of thinking about which game I want based on more than one axis though, and I'm really not sure why you seem so keen to make that a prohibitively difficult task. I also think that your contention that there are dozens of competing axes involved here is at least a little spurious. If you know what you want to run there aren't dozens of things to consider unless you're trying to assume a baseline of 'every system you know makes the initial list' which doesn't really pass the laugh test for me. Once I have a goal, or a specific game task, or desired genre emulation, the list is already smaller. It's not that I disagree with you about there possibly being a significant subjective component here, but I think that the level of subjectivity is probably directionally proportional to a lack of deeper understanding of or experience with the systems you are choosing from. Once you really know a system you move past a single axis of interpretation. Sure, you can collapse a deeper reading of X, Y, and Z into a single 'I like it' or 'I don't', but that really doesn't make it a single axis exercise. [/QUOTE]
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