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Jon Peterson: Does System Matter?
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<blockquote data-quote="pemerton" data-source="post: 8201030" data-attributes="member: 42582"><p>Answering this question is mostly going to be about stipulation than discovery, I think.</p><p></p><p>But that doesn't mean there are no meaningful claims in the neighbourhood. And [USER=16586]@Campbell[/USER] has already made one, probably the most important one, in this thread: <em>for many "system matters" purposes</em>, the original PF, D&D 3E, D&D 2nd ed AD&D, D&D 5e, and WHFRP are the same system. They all use basically the same allocation of responsibilities, the same processes of play and produce broadly similar play experiences as a result.</p><p></p><p><em>In this sense</em>, 5e D&D can be used to play gritty futuristic sci-fi horror - all the grit will come from GM narration and framing, with the action resolution mechanics just coming along for the ride. But in this case it won't be true that 5e D&D is particularly bad at it, either.</p><p></p><p>But because [USER=6879661]@TheSword[/USER] said that 5e D&D <em>would </em>be bad at it, I took the focus to be less on those underlying fundamentals and more on the existence, within the system, of appropriately coloured game elements. And once we focus on those then I agree with [USER=16814]@Ovinomancer[/USER] - 5e D&D doesn't have them. You have to write them yourself.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8201030, member: 42582"] Answering this question is mostly going to be about stipulation than discovery, I think. But that doesn't mean there are no meaningful claims in the neighbourhood. And [USER=16586]@Campbell[/USER] has already made one, probably the most important one, in this thread: [I]for many "system matters" purposes[/I], the original PF, D&D 3E, D&D 2nd ed AD&D, D&D 5e, and WHFRP are the same system. They all use basically the same allocation of responsibilities, the same processes of play and produce broadly similar play experiences as a result. [I]In this sense[/I], 5e D&D can be used to play gritty futuristic sci-fi horror - all the grit will come from GM narration and framing, with the action resolution mechanics just coming along for the ride. But in this case it won't be true that 5e D&D is particularly bad at it, either. But because [USER=6879661]@TheSword[/USER][I] [/I]said that 5e D&D [I]would [/I]be bad at it, I took the focus to be less on those underlying fundamentals and more on the existence, within the system, of appropriately coloured game elements. And once we focus on those then I agree with [USER=16814]@Ovinomancer[/USER] - 5e D&D doesn't have them. You have to write them yourself. [/QUOTE]
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