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Jon Peterson: Does System Matter?
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<blockquote data-quote="pemerton" data-source="post: 8201281" data-attributes="member: 42582"><p>You posted this:</p><p></p><p>If you're now moving from Alien to Dark Heresy, how does that make a difference? Especially to my post that you responded to, which talked about splitting the party and techniques for managing that by exploiting a certain interface between fiction and table (ie separated PCs communicating via radio).</p><p></p><p>EDIT:</p><p>A more general point about this - I posted an actual-play analysis of what was needed to produce an Alien experience, and how elements of the system I used supported it, and how some stuff - especially splitting the party - came about without using the system as such or any particularly directed techniques.</p><p></p><p>I explained where I thought I had a more robust toolkit ready-to-hand than 5e D&D provides for this purpose.</p><p></p><p>So far the only way you've engaged in a concrete way with that is to say that you would force a party split via "simultaneous tasks". What happens if the players don't go along with that? And while the party is split, how do you handle the interaction of table dynamics, "party" play, and physical separation of the PCs?</p><p></p><p>So far all I'm seeing is that you can run the Nostromo as a dungeon crawl, with fighters and rogues re-badged as space marines and space truckers and with Aliens instead of gricks. Is that what you have in mind as a gritty futuristic sci-fi horror scenario?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8201281, member: 42582"] You posted this: If you're now moving from Alien to Dark Heresy, how does that make a difference? Especially to my post that you responded to, which talked about splitting the party and techniques for managing that by exploiting a certain interface between fiction and table (ie separated PCs communicating via radio). EDIT: A more general point about this - I posted an actual-play analysis of what was needed to produce an Alien experience, and how elements of the system I used supported it, and how some stuff - especially splitting the party - came about without using the system as such or any particularly directed techniques. I explained where I thought I had a more robust toolkit ready-to-hand than 5e D&D provides for this purpose. So far the only way you've engaged in a concrete way with that is to say that you would force a party split via "simultaneous tasks". What happens if the players don't go along with that? And while the party is split, how do you handle the interaction of table dynamics, "party" play, and physical separation of the PCs? So far all I'm seeing is that you can run the Nostromo as a dungeon crawl, with fighters and rogues re-badged as space marines and space truckers and with Aliens instead of gricks. Is that what you have in mind as a gritty futuristic sci-fi horror scenario? [/QUOTE]
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