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Jon Peterson: Does System Matter?
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<blockquote data-quote="fearsomepirate" data-source="post: 8201690" data-attributes="member: 7021420"><p>If you want to see how badly the basic D&D approach of ascending damage, defense, and hit points works if you do something other than "journey to the fantastic," even within high fantasy, try the game Divinity: Original Sin II some time. You spend a great deal of time traveling laterally, from city to city. In order to somehow squash this into a D&D-ish mold (yes, I know it's not based on any edition of DnD), everyone from military officers to beggars and stray dogs have increasingly higher and higher hit points and do more and more damage as you progress through the story.</p><p></p><p>Mechanically, it's absurd to see a 220-hp dog after you had earlier slain a 25-hp warrior, and illustrates the basic inadequacy of this sort of "more hit points and damage dice" structure to handle this kind of adventure.</p><p></p><p>D&D is also completely incapable of handling the "legendary hero killed by a twist of fate" trope, which is as common in myth as it is in real life. Many an experienced warrior has been killed by a stray bullet , surprise ambush, or duel gone wrong, by a comparative nobody. In D&D, or any game that follows its basic structure, the chance of a powerful warrior being killed in a blow by "just some guy" is zero. You'd need something completely different than escalating hit points and damage to represent power.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8201690, member: 7021420"] If you want to see how badly the basic D&D approach of ascending damage, defense, and hit points works if you do something other than "journey to the fantastic,"[I] [/I]even within high fantasy, try the game Divinity: Original Sin II some time. You spend a great deal of time traveling laterally, from city to city. In order to somehow squash this into a D&D-ish mold (yes, I know it's not based on any edition of DnD), everyone from military officers to beggars and stray dogs have increasingly higher and higher hit points and do more and more damage as you progress through the story. Mechanically, it's absurd to see a 220-hp dog after you had earlier slain a 25-hp warrior, and illustrates the basic inadequacy of this sort of "more hit points and damage dice" structure to handle this kind of adventure. D&D is also completely incapable of handling the "legendary hero killed by a twist of fate" trope, which is as common in myth as it is in real life. Many an experienced warrior has been killed by a stray bullet , surprise ambush, or duel gone wrong, by a comparative nobody. In D&D, or any game that follows its basic structure, the chance of a powerful warrior being killed in a blow by "just some guy" is zero. You'd need something completely different than escalating hit points and damage to represent power. [/QUOTE]
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