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Jon Peterson: Does System Matter?
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<blockquote data-quote="fearsomepirate" data-source="post: 8201714" data-attributes="member: 7021420"><p>"The Commoner has held a grudge against you since you accidentally trampled his beloved cat with your horse while riding through town. Yes, you're 20th level, but owing to the situation, he gets 40 attacks during the first round."</p><p></p><p>I mean, you <em>could</em>.</p><p></p><p>I think if you wanted to handle Achilles getting got by Paris, Wild Bill getting shot in the back of the head, or King Saul dying to a stray arrow, you'd need a system that, instead of Hit Points and Damage, relied instead heavily on luck. Dice pool systems are much better at this.</p><p></p><p>So a system where hit points are <em>extremely</em> bounded, we're talking no more than 10, ever, but a large dice pool means the chance of a low-level character ever killing a high-level character is zero, can easily admit something like, say, a Vendetta score or a Favor of the Gods score.</p><p></p><p>So, e.g., Wild Bill is a high-level Gunslinger. His dice pool is big. Jack McCall is a low-level Hunter. His dice pool is small. But Wild Bill is sitting with his back to the door (remove some dice from his pool) and Jack is pissed off from losing the game last night, so he gets extra dice from his Vendetta score. Since Jack was drunk when Wild Bill tried to help him, there's a chance your help gets perceived as an insult, bad roll, so Vendetta increases, Jack gets extra dice.</p><p></p><p>By the time you've resolved the pools, Jack has a surprisingly good chance to kill Wild Bill, due to events modifying the pools.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8201714, member: 7021420"] "The Commoner has held a grudge against you since you accidentally trampled his beloved cat with your horse while riding through town. Yes, you're 20th level, but owing to the situation, he gets 40 attacks during the first round." I mean, you [I]could[/I]. I think if you wanted to handle Achilles getting got by Paris, Wild Bill getting shot in the back of the head, or King Saul dying to a stray arrow, you'd need a system that, instead of Hit Points and Damage, relied instead heavily on luck. Dice pool systems are much better at this. So a system where hit points are [I]extremely[/I] bounded, we're talking no more than 10, ever, but a large dice pool means the chance of a low-level character ever killing a high-level character is zero, can easily admit something like, say, a Vendetta score or a Favor of the Gods score. So, e.g., Wild Bill is a high-level Gunslinger. His dice pool is big. Jack McCall is a low-level Hunter. His dice pool is small. But Wild Bill is sitting with his back to the door (remove some dice from his pool) and Jack is pissed off from losing the game last night, so he gets extra dice from his Vendetta score. Since Jack was drunk when Wild Bill tried to help him, there's a chance your help gets perceived as an insult, bad roll, so Vendetta increases, Jack gets extra dice. By the time you've resolved the pools, Jack has a surprisingly good chance to kill Wild Bill, due to events modifying the pools. [/QUOTE]
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