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Jon Peterson: Does System Matter?
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<blockquote data-quote="Ovinomancer" data-source="post: 8201934" data-attributes="member: 16814"><p>To me, if I can't do a thing without extensive changes, it's a different system. White Star uses a d20 and class based design, but that doesn't make it the same system as other d20, class based systems, even though they'll have lots of similarities. I also find this opinion largely held by people that haven't stepped out of that d20 design world, or into games that alter the assumed power dynamics of the game. It's a comfortable place to be -- you can quickly pick up related games (this is a draw for PbtA games, as well -- understanding the core engine means the different systems are about adapting to the specifics rather than learning a new thing). But, this doesn't mean that an engine that can sub into multiple genres is capable of any genre (again, Monsterhearts is a clear example).</p><p></p><p>If "system" just means a basic resolution system, then it's far to broad a term to be useful. I find little to be similar to a game of 3.x compared to Mutants and Masterminds, even though they share the same basic resolution system.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8201934, member: 16814"] To me, if I can't do a thing without extensive changes, it's a different system. White Star uses a d20 and class based design, but that doesn't make it the same system as other d20, class based systems, even though they'll have lots of similarities. I also find this opinion largely held by people that haven't stepped out of that d20 design world, or into games that alter the assumed power dynamics of the game. It's a comfortable place to be -- you can quickly pick up related games (this is a draw for PbtA games, as well -- understanding the core engine means the different systems are about adapting to the specifics rather than learning a new thing). But, this doesn't mean that an engine that can sub into multiple genres is capable of any genre (again, Monsterhearts is a clear example). If "system" just means a basic resolution system, then it's far to broad a term to be useful. I find little to be similar to a game of 3.x compared to Mutants and Masterminds, even though they share the same basic resolution system. [/QUOTE]
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