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Jon Peterson: Does System Matter?
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<blockquote data-quote="MacD" data-source="post: 8201943" data-attributes="member: 6984500"><p>I think mostly system FLAWS matter; yes, most games would be hard to be re-written for a completely another genre, but it would be possible somehow.</p><p>On the other side, if you play a system and encounter strange odds (rulewise, not plotwise - in cthulhu it´s totally ok to encounter stragne odd things) that disturb the feeling many times a day, playing starts to feel wrong.</p><p>Earlier this thread someone mentioned a traveller version´s combat system - if you want to shoot sometimes without the need of killing everything, that´s ok, if you want to KILL somebody like weapons should do it´s a big system flaw.</p><p></p><p>I remember nearly-undestructible Cyber-Trolls in Shadowrun 3 - killed by slipping some stairs. Just because system says falling damage may not be prevented by armor - neck broken, character dead.</p><p></p><p>By the way, I somehow don´t like systems that use combat-like systems for social encounters (Infinity, I´m looking on you), but I also dislike the nearly-total absence of social abilities in d&d.</p><p></p><p>Ever played a game that provides three! combat systems (Fighting, social encounters and "infowar"- influencing the meaning of many via media in a way you want to)?</p><p>You will always feel weak.</p><p>You know you play a great fighter - but if your enemy is a politican he will talk you into the ground and three days later half the city believes your fighter is a murderhobo.</p><p>Yaaay.</p></blockquote><p></p>
[QUOTE="MacD, post: 8201943, member: 6984500"] I think mostly system FLAWS matter; yes, most games would be hard to be re-written for a completely another genre, but it would be possible somehow. On the other side, if you play a system and encounter strange odds (rulewise, not plotwise - in cthulhu it´s totally ok to encounter stragne odd things) that disturb the feeling many times a day, playing starts to feel wrong. Earlier this thread someone mentioned a traveller version´s combat system - if you want to shoot sometimes without the need of killing everything, that´s ok, if you want to KILL somebody like weapons should do it´s a big system flaw. I remember nearly-undestructible Cyber-Trolls in Shadowrun 3 - killed by slipping some stairs. Just because system says falling damage may not be prevented by armor - neck broken, character dead. By the way, I somehow don´t like systems that use combat-like systems for social encounters (Infinity, I´m looking on you), but I also dislike the nearly-total absence of social abilities in d&d. Ever played a game that provides three! combat systems (Fighting, social encounters and "infowar"- influencing the meaning of many via media in a way you want to)? You will always feel weak. You know you play a great fighter - but if your enemy is a politican he will talk you into the ground and three days later half the city believes your fighter is a murderhobo. Yaaay. [/QUOTE]
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