Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Jon Peterson: Does System Matter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 8202102" data-attributes="member: 6879661"><p>Thank you for the posts, particularly copying them out again for ease of reference.</p><p></p><p>I think you have identified great elements that would add to the horror of a game.</p><p></p><p>I would think that the following elements were system agnostic nay?</p><ul> <li data-xf-list-type="ul">Communicators</li> <li data-xf-list-type="ul">Low power weapons and Armour</li> <li data-xf-list-type="ul">Setting the scene</li> <li data-xf-list-type="ul">PCs abilities to avoid surprise</li> </ul><p>I’ve yet to see a game that doesn’t have some form of alertness ability for instance. Again equipment is fairly system agnostic.</p><p></p><p>Physically weak PCs and the morale system I agree fully. Many systems including 5e are not good at portraying physically or emotionally weak characters. I think there is a reason for this. Probably that players as a general rule don’t really enjoy playing weak characters that die easily or run away. To be honest I don’t really see that as a problem as we very rarely see protagonists in fiction, even action horror fiction run away screaming for help. That is usually left for NPCs. I would distinguish between being weak and running for help as different to tactically trying to avoid a more powerful enemy or achieve a different objective to fighting.</p><p></p><p>My greatest surprise is that the fiction first element that you have praised so highly isn’t really mentioned at all.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8202102, member: 6879661"] Thank you for the posts, particularly copying them out again for ease of reference. I think you have identified great elements that would add to the horror of a game. I would think that the following elements were system agnostic nay? [LIST] [*]Communicators [*]Low power weapons and Armour [*]Setting the scene [*]PCs abilities to avoid surprise [/LIST] I’ve yet to see a game that doesn’t have some form of alertness ability for instance. Again equipment is fairly system agnostic. Physically weak PCs and the morale system I agree fully. Many systems including 5e are not good at portraying physically or emotionally weak characters. I think there is a reason for this. Probably that players as a general rule don’t really enjoy playing weak characters that die easily or run away. To be honest I don’t really see that as a problem as we very rarely see protagonists in fiction, even action horror fiction run away screaming for help. That is usually left for NPCs. I would distinguish between being weak and running for help as different to tactically trying to avoid a more powerful enemy or achieve a different objective to fighting. My greatest surprise is that the fiction first element that you have praised so highly isn’t really mentioned at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Jon Peterson: Does System Matter?
Top