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Jon Peterson: Does System Matter?
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<blockquote data-quote="prabe" data-source="post: 8203079" data-attributes="member: 7016699"><p>I look at Blades in the Dark, and I see a game tightly focused on heists, and on crews advancing. I don't see much in the rules to allow for many other types of stories to emerge.</p><p></p><p>I look at D&D, and I see a game that does clearly make some presumptions, but seems to allow for more kinds of stories to emerge from play.</p><p></p><p>It's plausible that this is more about how you and I see the games, than about anything inherent to the games.</p><p></p><p>I do not doubt that comfort level with a game (and with its processes and tropes) can make it seem more flexible than a game one isn't as comfortable with. I kinda envy people whose brains work to allow them to run more than one game at a time; mine doesn't work that way.</p></blockquote><p></p>
[QUOTE="prabe, post: 8203079, member: 7016699"] I look at Blades in the Dark, and I see a game tightly focused on heists, and on crews advancing. I don't see much in the rules to allow for many other types of stories to emerge. I look at D&D, and I see a game that does clearly make some presumptions, but seems to allow for more kinds of stories to emerge from play. It's plausible that this is more about how you and I see the games, than about anything inherent to the games. I do not doubt that comfort level with a game (and with its processes and tropes) can make it seem more flexible than a game one isn't as comfortable with. I kinda envy people whose brains work to allow them to run more than one game at a time; mine doesn't work that way. [/QUOTE]
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Jon Peterson: Does System Matter?
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