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Jon Peterson: Does System Matter?
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<blockquote data-quote="pemerton" data-source="post: 8203106" data-attributes="member: 42582"><p>I agree with [USER=16586]@Campbell[/USER] about the (non-)flexibility of D&D, though am coming at it through a slightly different set of experiences, including no 5e D&D play.</p><p></p><p>* One example, which has come up in the Worlds of Design: War thread - D&D does not support PCs as warband leaders.</p><p></p><p>* Another example from a recent thread: D&D has never had decent rules for mounted combat and jousting (I don't know if the Chainmail jousting rules are any good, but anyway I'm not counting them as D&D rules).</p><p></p><p>* D&D doesn't have very good rules for courting and wooing. Even 4e carves up its skills, like Bluff and Diplomacy, with an eye towards pragmatic/external action-oriented outcomes rather than the realisation of internal passions and commitments.</p><p></p><p>* D&D has never made it straightforward to adjudicate a Robin Hood/Errol Flynn/Luke Skywalker swing-to-or-from-enemies-on-a-rope. 4e has a discussion of this on p 42 of the DMG, but it's not a core player move - it's one of those "actions the rules don't cover".</p><p></p><p>* D&D has never had a rule, beyond GM decides, to determine if an imprisoned PC has a key or dagger or similar smuggled in by a secret admirer on the outside.</p><p></p><p>I could continue, but the things I've mentioned are all pretty basic tropes in the literature from which D&D claims direct inspiration - pulp and romantic adventure stories.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8203106, member: 42582"] I agree with [USER=16586]@Campbell[/USER] about the (non-)flexibility of D&D, though am coming at it through a slightly different set of experiences, including no 5e D&D play. * One example, which has come up in the Worlds of Design: War thread - D&D does not support PCs as warband leaders. * Another example from a recent thread: D&D has never had decent rules for mounted combat and jousting (I don't know if the Chainmail jousting rules are any good, but anyway I'm not counting them as D&D rules). * D&D doesn't have very good rules for courting and wooing. Even 4e carves up its skills, like Bluff and Diplomacy, with an eye towards pragmatic/external action-oriented outcomes rather than the realisation of internal passions and commitments. * D&D has never made it straightforward to adjudicate a Robin Hood/Errol Flynn/Luke Skywalker swing-to-or-from-enemies-on-a-rope. 4e has a discussion of this on p 42 of the DMG, but it's not a core player move - it's one of those "actions the rules don't cover". * D&D has never had a rule, beyond GM decides, to determine if an imprisoned PC has a key or dagger or similar smuggled in by a secret admirer on the outside. I could continue, but the things I've mentioned are all pretty basic tropes in the literature from which D&D claims direct inspiration - pulp and romantic adventure stories. [/QUOTE]
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