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Jon Peterson: Does System Matter?
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<blockquote data-quote="Campbell" data-source="post: 8207065" data-attributes="member: 16586"><p>System as defined in the System Matters essay is talking about the actual process of play. It includes the division of roles between the players (authorities and responsibilities). It includes how scenarios are designed, the sort of character players are supposed play, what the goals of play are, etc. It's a lot more than just genre. It's also more than advice. It's process/instructions.</p><p></p><p>The central conceit of the essay is that the process of play should be designed - that play should be done with intent rather than on an ad hoc basis. That changing the process of play is an act of game design and should be treated with the weight of a design decision. Basically treating RPGs the same we would any other game. You do not have to play the game as designed, but you should know when you are breaking that and changes to the game as designed should be somewhat transparent to all participants. People should know what they are agreeing to play.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8207065, member: 16586"] System as defined in the System Matters essay is talking about the actual process of play. It includes the division of roles between the players (authorities and responsibilities). It includes how scenarios are designed, the sort of character players are supposed play, what the goals of play are, etc. It's a lot more than just genre. It's also more than advice. It's process/instructions. The central conceit of the essay is that the process of play should be designed - that play should be done with intent rather than on an ad hoc basis. That changing the process of play is an act of game design and should be treated with the weight of a design decision. Basically treating RPGs the same we would any other game. You do not have to play the game as designed, but you should know when you are breaking that and changes to the game as designed should be somewhat transparent to all participants. People should know what they are agreeing to play. [/QUOTE]
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Jon Peterson: Does System Matter?
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