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Jon Peterson: Does System Matter?
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<blockquote data-quote="Neonchameleon" data-source="post: 8213244" data-attributes="member: 87792"><p>You did not. I just happen to find different things immersive to those you do. In particular</p><ul> <li data-xf-list-type="ul">Every second you spend negotiating with the rules is a second you spend having had your immersion thrown out</li> <li data-xf-list-type="ul">Every time you are stopped in the middle of an action rather than at a handover point by the rules is a time you are thrown out of the game.</li> </ul><p>Apocalypse World, for what it's worth, is amazing at this second one. I roll when if I was playing freeform I'd be handing over narration anyway.</p><p></p><p>To which, as far as my immersion goes <em>so what?</em></p><p></p><p>I know my quadratic equations and am aware of how they work. This doesn't mean I literally calculate the math every time I catch a ball. However if I were to try and roleplay in the real world using rules as physics of the world this is what it would make me do. If I'm playing a sniper and want to calculate trajectories mathematically, sure. But for most people in most situations calculating trajectories is almost entirely unlike what I would do in real life. The real world <em>has </em>a physics model. But that doesn't mean that I'm thinking about how real world physics works in abstract terms in order to engage with it.</p><p></p><p>No. That's not the difference. The difference is whether the rules are a physics engine that bind the world or whether the rules are a user interface that let you engage with the world as fluidly as possible. Whether the rules are about calculating the trajectory of the ball, or whether they are about enabling you to track it into your hands (or not).</p><p></p><p>And the immersion question is also about whether you find it more immersive for you through your character to be able to interface with the game setting or whether you are more concerned by abstract questions of how <em>other characters that you are not actually playing</em> do so.</p><p></p><p>And do you really, sincerely, think that DMs roll all NPC action behind the screen?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8213244, member: 87792"] You did not. I just happen to find different things immersive to those you do. In particular [LIST] [*]Every second you spend negotiating with the rules is a second you spend having had your immersion thrown out [*]Every time you are stopped in the middle of an action rather than at a handover point by the rules is a time you are thrown out of the game. [/LIST] Apocalypse World, for what it's worth, is amazing at this second one. I roll when if I was playing freeform I'd be handing over narration anyway. To which, as far as my immersion goes [I]so what?[/I] I know my quadratic equations and am aware of how they work. This doesn't mean I literally calculate the math every time I catch a ball. However if I were to try and roleplay in the real world using rules as physics of the world this is what it would make me do. If I'm playing a sniper and want to calculate trajectories mathematically, sure. But for most people in most situations calculating trajectories is almost entirely unlike what I would do in real life. The real world [I]has [/I]a physics model. But that doesn't mean that I'm thinking about how real world physics works in abstract terms in order to engage with it. No. That's not the difference. The difference is whether the rules are a physics engine that bind the world or whether the rules are a user interface that let you engage with the world as fluidly as possible. Whether the rules are about calculating the trajectory of the ball, or whether they are about enabling you to track it into your hands (or not). And the immersion question is also about whether you find it more immersive for you through your character to be able to interface with the game setting or whether you are more concerned by abstract questions of how [I]other characters that you are not actually playing[/I] do so. And do you really, sincerely, think that DMs roll all NPC action behind the screen? [/QUOTE]
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