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Jon Peterson: Does System Matter?
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<blockquote data-quote="Emerikol" data-source="post: 8213636" data-attributes="member: 6698278"><p>First I think we are talking completely past each other. I really don't think you are using rules as physics of the world the way I am and your responses keep showing that that is true.</p><p></p><p>For the purposes of this particular discussion (only):</p><p>I don't care about how much math is involved. Whether is would use a complex equation (never in reality) or whether it's a very easily computable value is irrelevant to my point.</p><p></p><p>The question I was discussing was rules as in world knowledge. Do NPC's know that there are nine levels of spells in a D&D world? Do they generally understand that high level fighters can wade through low level fighters with relative ease? These are not things we know in our world. They are known in the D&D world. At least from my viewpoint. Other perspectives might argue differently and say that for them that knowledge is not known in game world. </p><p></p><p>And immersion is immersion. It is a person thing. I can't argue that your claim that something bothers your immersion is wrong. Nor can you argue that mine is wrong. The whole point of this discussion is -- does system matter? I think it matters because typically systems cater to some degree to all the different playstyles. The more general it is the more it tries to cater to more viewpoints. I absolutely though think that D&D 5e does not cater to someone wanting an OSR style game. You can try to bend it that way of course but I think it is more trouble than it is worth given so many good OSR games.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8213636, member: 6698278"] First I think we are talking completely past each other. I really don't think you are using rules as physics of the world the way I am and your responses keep showing that that is true. For the purposes of this particular discussion (only): I don't care about how much math is involved. Whether is would use a complex equation (never in reality) or whether it's a very easily computable value is irrelevant to my point. The question I was discussing was rules as in world knowledge. Do NPC's know that there are nine levels of spells in a D&D world? Do they generally understand that high level fighters can wade through low level fighters with relative ease? These are not things we know in our world. They are known in the D&D world. At least from my viewpoint. Other perspectives might argue differently and say that for them that knowledge is not known in game world. And immersion is immersion. It is a person thing. I can't argue that your claim that something bothers your immersion is wrong. Nor can you argue that mine is wrong. The whole point of this discussion is -- does system matter? I think it matters because typically systems cater to some degree to all the different playstyles. The more general it is the more it tries to cater to more viewpoints. I absolutely though think that D&D 5e does not cater to someone wanting an OSR style game. You can try to bend it that way of course but I think it is more trouble than it is worth given so many good OSR games. [/QUOTE]
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