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Jon Peterson: Does System Matter?
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<blockquote data-quote="Emerikol" data-source="post: 8214486" data-attributes="member: 6698278"><p>One fun answer I often give in a certain situation came to mind from this discussion. Yes the rules are the physics of the world in my game but magic items and monsters are not "rules" that are public to the players. I tell them it's fine to read those things (mainly I can't stop them) but that they should be treated as treatise on what an in world person knows and not absolute reality.</p><p></p><p>So when a magic item behaves differently or a monster lacks a power or has a different one and a player says "Hey that monster can't do that?". I answer "Are you going to believe some old must tome put out by the local sage or are you going to believe your own eyes?"</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8214486, member: 6698278"] One fun answer I often give in a certain situation came to mind from this discussion. Yes the rules are the physics of the world in my game but magic items and monsters are not "rules" that are public to the players. I tell them it's fine to read those things (mainly I can't stop them) but that they should be treated as treatise on what an in world person knows and not absolute reality. So when a magic item behaves differently or a monster lacks a power or has a different one and a player says "Hey that monster can't do that?". I answer "Are you going to believe some old must tome put out by the local sage or are you going to believe your own eyes?" [/QUOTE]
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