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General Tabletop Discussion
*TTRPGs General
Jon Peterson: Does System Matter?
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<blockquote data-quote="innerdude" data-source="post: 8219681" data-attributes="member: 85870"><p>Was thinking about it a bit more. I think the main issue in Savage Worlds is that there's a limited number of ways to challenge the players without "spiking" the numbers so high that they're left flailing about just hoping to explode the dice on an attack roll, since the "fighting" skill directly correlates to parry. </p><p></p><p>Then you throw in the possibility that damage rolls can ultimately have zero effect ("whiff") if they don't meet the toughness threshold. </p><p></p><p>One of the house rules I've considered implementing is that on any attack that succeeds with a raise but damage fails to cause a shaken or wounded condition, the victim is considered vulnerable until their next action, regardless of the result of the damage die. The idea being trying to model putting someone off their guard, even if the immediate attack doesn't cause physical stress / injury. </p><p></p><p>But that just adds yet another conditional modifier to the mix --- and yet more overhead.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8219681, member: 85870"] Was thinking about it a bit more. I think the main issue in Savage Worlds is that there's a limited number of ways to challenge the players without "spiking" the numbers so high that they're left flailing about just hoping to explode the dice on an attack roll, since the "fighting" skill directly correlates to parry. Then you throw in the possibility that damage rolls can ultimately have zero effect ("whiff") if they don't meet the toughness threshold. One of the house rules I've considered implementing is that on any attack that succeeds with a raise but damage fails to cause a shaken or wounded condition, the victim is considered vulnerable until their next action, regardless of the result of the damage die. The idea being trying to model putting someone off their guard, even if the immediate attack doesn't cause physical stress / injury. But that just adds yet another conditional modifier to the mix --- and yet more overhead. [/QUOTE]
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Jon Peterson: Does System Matter?
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