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General Tabletop Discussion
*Dungeons & Dragons
Jon Peterson posts Mordenkainen in 1974
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7749562" data-attributes="member: 6873517"><p>Certainly player maturity is an issue, but wow did exceptional strength make a 1E and 2E character WAY better. I played a lot of 1E and, especially 2E, and there's just no question that exceptional strength was teh awesome. There were ways around it, such as the Strength spell, which took your lesser fighter with a decent strength to exceptional strength pretty easily, but especially at low to medium levels, the fighter was super, duper stat dependent. A fighter with exceptional strength just beat the living snot out of anyone else. This was particularly true with two weapon fighting, even the much more limited version used in 1E. God help us all when specialization and multiple attacks showed up. </p><p></p><p></p><p></p><p></p><p>I'd agree with that in total, although there are times when AD&D's lack of stat dependence is sometimes pretty goofy the opposite way. I mean, what's the benefit of having, say, a Wisdom of 14? It's pretty rare for most characters to value having a stat like that, except for a cleric.</p><p></p><p>There were some saves that were stat-dependent in AD&D, too.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7749562, member: 6873517"] Certainly player maturity is an issue, but wow did exceptional strength make a 1E and 2E character WAY better. I played a lot of 1E and, especially 2E, and there's just no question that exceptional strength was teh awesome. There were ways around it, such as the Strength spell, which took your lesser fighter with a decent strength to exceptional strength pretty easily, but especially at low to medium levels, the fighter was super, duper stat dependent. A fighter with exceptional strength just beat the living snot out of anyone else. This was particularly true with two weapon fighting, even the much more limited version used in 1E. God help us all when specialization and multiple attacks showed up. I'd agree with that in total, although there are times when AD&D's lack of stat dependence is sometimes pretty goofy the opposite way. I mean, what's the benefit of having, say, a Wisdom of 14? It's pretty rare for most characters to value having a stat like that, except for a cleric. There were some saves that were stat-dependent in AD&D, too. [/QUOTE]
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Jon Peterson posts Mordenkainen in 1974
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