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Jon Peterson posts Mordenkainen in 1974
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<blockquote data-quote="Sacrosanct" data-source="post: 7749758" data-attributes="member: 15700"><p>I’m on my phone, so I apologize for not editing out this wall of text into maneagable blocks where I respond to each. So I’ll just say a couple things. </p><p></p><p>You didn’t say AD&D didn’t factor in stats. You said it was not LESS stat dependent then later editions. Thats wrong, as I explained. Not only from a design standpoint (how often were stats considered in other aspects of the mechanics), but also from a pure math standpoint. Again, something like a saving throw or to hit bonus was much more impacted by level than the stat, where in later editions the stat bonus accounts for a much larger % of that overall bonus. </p><p></p><p>Secondly, a 18/00 stat is an aberration that is limited to one gender and limited class, and has a minute chance of even getting just by the odds. The game is not built around assuming everyone will have an 18/00 strength unlike, say, 5e, where it IS assumed PCs will max out their stats (ALL PCs, all genders). There is even a mechanic for it: ASI. Also, even if you do consider an 18/00, later editions allowed you to go above that, into the 20s and beyond. Which of course means even more bonuses that a 1e PC would never have. </p><p></p><p>So to say that AD&D is not less stat dependent than later editions simply isn’t true. The mechanics are obvious of which editions placed more emphasis on stat scores. This isn’t opinion, the math and rules show this clearly.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7749758, member: 15700"] I’m on my phone, so I apologize for not editing out this wall of text into maneagable blocks where I respond to each. So I’ll just say a couple things. You didn’t say AD&D didn’t factor in stats. You said it was not LESS stat dependent then later editions. Thats wrong, as I explained. Not only from a design standpoint (how often were stats considered in other aspects of the mechanics), but also from a pure math standpoint. Again, something like a saving throw or to hit bonus was much more impacted by level than the stat, where in later editions the stat bonus accounts for a much larger % of that overall bonus. Secondly, a 18/00 stat is an aberration that is limited to one gender and limited class, and has a minute chance of even getting just by the odds. The game is not built around assuming everyone will have an 18/00 strength unlike, say, 5e, where it IS assumed PCs will max out their stats (ALL PCs, all genders). There is even a mechanic for it: ASI. Also, even if you do consider an 18/00, later editions allowed you to go above that, into the 20s and beyond. Which of course means even more bonuses that a 1e PC would never have. So to say that AD&D is not less stat dependent than later editions simply isn’t true. The mechanics are obvious of which editions placed more emphasis on stat scores. This isn’t opinion, the math and rules show this clearly. [/QUOTE]
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