Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Jon Tweet - Magic Item Creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nellisir" data-source="post: 3832869" data-attributes="member: 70"><p>I think that's a bit of a false argument. A few spells, and all magic item creation, are the only time XP becomes "essense" [sic]. Nothing else in the game affects XP. Older characters, or wiser characters, don't automatically have more essence. You can't spend essence to make your turning extra powerful or your sneaking extra quiet, and no monster eats XP. Some eat -levels-, but XP is a way of measuring up to levels, not levels themselves. A raised character loses a level whether that level cost 2000xp or 20,000xp. A creature that drains a level drains a level, not 5000xp. Furthermore, level drain works regardless of whether you use the standard xp table, or the variant xp table in UA, or destiny points, or simply awarding level increases at story points in the campaign; spending xp for magic items does not.</p><p></p><p>If you really want to take something away from the characters, have them spend skill points - storywise, that's even more dramatic than xp, since the character/player now faces a very real dilemma - a magic item, or more learning? In story terms, the magic item is bought with a very real, and finite, piece of the caster's essence, and a caster with a fondness for creation can eventually end up a virtual blank slate as they strip-mine their knowledge and abilities for material power.</p><p></p><p>Alternately, make xp costs a fraction of levels rather than a fixed amount. Costs would have to scale with levels (e.g., 100gp market value = .1 level loss at first -fifth levels, 500gp = .1 level loss at sixth - tenth, 1,000gp = .1 at eleventh, 10,000 gp = .1 at sixteenth, etc) but bookkeeping would decline as less valuable magic items become essentially "free" at higher levels (which they are anyways) and casters could advance with the rest of the party unless they overspent and dropped an entire level.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 3832869, member: 70"] I think that's a bit of a false argument. A few spells, and all magic item creation, are the only time XP becomes "essense" [sic]. Nothing else in the game affects XP. Older characters, or wiser characters, don't automatically have more essence. You can't spend essence to make your turning extra powerful or your sneaking extra quiet, and no monster eats XP. Some eat -levels-, but XP is a way of measuring up to levels, not levels themselves. A raised character loses a level whether that level cost 2000xp or 20,000xp. A creature that drains a level drains a level, not 5000xp. Furthermore, level drain works regardless of whether you use the standard xp table, or the variant xp table in UA, or destiny points, or simply awarding level increases at story points in the campaign; spending xp for magic items does not. If you really want to take something away from the characters, have them spend skill points - storywise, that's even more dramatic than xp, since the character/player now faces a very real dilemma - a magic item, or more learning? In story terms, the magic item is bought with a very real, and finite, piece of the caster's essence, and a caster with a fondness for creation can eventually end up a virtual blank slate as they strip-mine their knowledge and abilities for material power. Alternately, make xp costs a fraction of levels rather than a fixed amount. Costs would have to scale with levels (e.g., 100gp market value = .1 level loss at first -fifth levels, 500gp = .1 level loss at sixth - tenth, 1,000gp = .1 at eleventh, 10,000 gp = .1 at sixteenth, etc) but bookkeeping would decline as less valuable magic items become essentially "free" at higher levels (which they are anyways) and casters could advance with the rest of the party unless they overspent and dropped an entire level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Jon Tweet - Magic Item Creation
Top