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Jon Tweet - Magic Item Creation
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<blockquote data-quote="Anguish" data-source="post: 3839770" data-attributes="member: 27032"><p>I've got a different viewpoint. Assuming it's always up to the DM to decide if any given item is permitted into the game, either by purchase or by craft, why penalize a character for doing something creative?</p><p></p><p>If it didn't cost a (bunch of) feat slots, and if it didn't cost XP, I'd gladly have most of my characters craft most of their own or each others' gear. Purely for the personalization/coolness factor.</p><p></p><p>My suggestion would be to eliminate feat requirements, eliminate XP expenditure, relax the time investment requirement, and increase the gp cost to 100% of normal sale purchase price. If my fighter pays the party wizard to make his mwk longsword <em>+1 flaming</em> instead of Ye Randome Nameless Smithe, isn't that better? If my druid takes some time to make her own <em>scroll of something useful</em> again, isn't that better than having her go shopping for groceries, shoes, and magic stuff?</p><p></p><p>We are supposed to be playing heroes. Paragons of ability and the upper echelon of skill. The party rogue should be chugging potions lovingly brewed by the party cleric.</p><p></p><p>A final point on the side-topic of XP/gp cost equivalency. I'm not allowed to throw away my sorcerer's material wealth and have him be a level or two higher, so why should I be allowed to throw away a level or portion of one to make a <em>wand of something I can already do</em>?</p></blockquote><p></p>
[QUOTE="Anguish, post: 3839770, member: 27032"] I've got a different viewpoint. Assuming it's always up to the DM to decide if any given item is permitted into the game, either by purchase or by craft, why penalize a character for doing something creative? If it didn't cost a (bunch of) feat slots, and if it didn't cost XP, I'd gladly have most of my characters craft most of their own or each others' gear. Purely for the personalization/coolness factor. My suggestion would be to eliminate feat requirements, eliminate XP expenditure, relax the time investment requirement, and increase the gp cost to 100% of normal sale purchase price. If my fighter pays the party wizard to make his mwk longsword [i]+1 flaming[/i] instead of Ye Randome Nameless Smithe, isn't that better? If my druid takes some time to make her own [i]scroll of something useful[/i] again, isn't that better than having her go shopping for groceries, shoes, and magic stuff? We are supposed to be playing heroes. Paragons of ability and the upper echelon of skill. The party rogue should be chugging potions lovingly brewed by the party cleric. A final point on the side-topic of XP/gp cost equivalency. I'm not allowed to throw away my sorcerer's material wealth and have him be a level or two higher, so why should I be allowed to throw away a level or portion of one to make a [i]wand of something I can already do[/i]? [/QUOTE]
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