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Jonathan Tweet advices: let the players peek behind the screen
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<blockquote data-quote="catsclaw227" data-source="post: 4273621" data-attributes="member: 14197"><p>I want to avoid this as well. </p><p></p><p>One COULD argue that showing the mechanics will help with game understanding which then helps with speed of play which can then help with putting the "rules' in the background so that RP can take center stage, but I think it's dubious at best.</p><p></p><p>Unfortunately, with the combat being very tactical and grid-based, moving the mechanics to the background is very difficult, and while it may work with your OWN game group after some time, if you play with many groups it will be impossible.</p><p></p><p>I want the mechanics to disappear and let the RP come out, but this is where the out-of-combat part of the game shines.</p><p></p><p>Its back to the debate about what D&D is.... a tactical combat game with some neat RP elements, or an RPG with a tactical combat element. I prefer to think of it as the latter.</p><p></p><p>EDIT: And on topic.... I think opening the screen for the first couple of sessions to get all the players and DM up to speed is not a problem for me. I'd rather do this than be stuck arguing a misunderstanding in two months because we were being mysterious about a game mechanic.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4273621, member: 14197"] I want to avoid this as well. One COULD argue that showing the mechanics will help with game understanding which then helps with speed of play which can then help with putting the "rules' in the background so that RP can take center stage, but I think it's dubious at best. Unfortunately, with the combat being very tactical and grid-based, moving the mechanics to the background is very difficult, and while it may work with your OWN game group after some time, if you play with many groups it will be impossible. I want the mechanics to disappear and let the RP come out, but this is where the out-of-combat part of the game shines. Its back to the debate about what D&D is.... a tactical combat game with some neat RP elements, or an RPG with a tactical combat element. I prefer to think of it as the latter. EDIT: And on topic.... I think opening the screen for the first couple of sessions to get all the players and DM up to speed is not a problem for me. I'd rather do this than be stuck arguing a misunderstanding in two months because we were being mysterious about a game mechanic. [/QUOTE]
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