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*Pathfinder & Starfinder
Jonathan Tweet denounces Power Attack
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<blockquote data-quote="Lord Zardoz" data-source="post: 3895917" data-attributes="member: 704"><p>If I were going to modify power attack, I would be tempted to set it up as a toggle that for every X points of penalty you took, you added one extra damage die to your attack. I would want to keep the feat open ended, so some mechanism that prevented you from dumping beyond what your Bab would allow would null out, such as "If your bab - the power attack cost is negative, you cannot further power up a power attack".</p><p></p><p>Example, assuming Power attack cost 4 points per die and a fighter with Bab 7:</p><p>Normal attack Longsword: +7 to hit, 1d8+4 damage (bonus damage from wpn spec, str, etc)</p><p>Power attack at -4: +3 to hit, 2d8+8 damage</p><p>Power attack at -8: -1 to hit, 3d8+12</p><p>Power attack at -12: Not possible </p><p></p><p>This allows the feat to still be open ended, but it simplifies the calculations that lead to min maxing by allowing few combinations.</p><p></p><p>Alternately, I could see allowing a pure 'toggle' or on / off power attack that made a successful hit count give the same extra dice as a critical hit, and still allow an actual critical hit on top of it, using the existing rules that would apply for things like a critical hit on a lance charge (for time X damage, add X-1 damage dice).</p><p></p><p>Normal attack for longsword(x2 crit): 1d8+4</p><p>Power attack for longsword: 2d8+8</p><p>POwer attack + critical for longsword: 3d8+12</p><p></p><p>Normal attack for great axe (x3 crit): 1d12+4</p><p>Power attack for longsword: 3d12+8</p><p>Power attack + critical for longsword: 5d12+12</p><p></p><p>This makes the Power attack a simple toggle effect while preserving the synergy for high crit damage with power attack.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3895917, member: 704"] If I were going to modify power attack, I would be tempted to set it up as a toggle that for every X points of penalty you took, you added one extra damage die to your attack. I would want to keep the feat open ended, so some mechanism that prevented you from dumping beyond what your Bab would allow would null out, such as "If your bab - the power attack cost is negative, you cannot further power up a power attack". Example, assuming Power attack cost 4 points per die and a fighter with Bab 7: Normal attack Longsword: +7 to hit, 1d8+4 damage (bonus damage from wpn spec, str, etc) Power attack at -4: +3 to hit, 2d8+8 damage Power attack at -8: -1 to hit, 3d8+12 Power attack at -12: Not possible This allows the feat to still be open ended, but it simplifies the calculations that lead to min maxing by allowing few combinations. Alternately, I could see allowing a pure 'toggle' or on / off power attack that made a successful hit count give the same extra dice as a critical hit, and still allow an actual critical hit on top of it, using the existing rules that would apply for things like a critical hit on a lance charge (for time X damage, add X-1 damage dice). Normal attack for longsword(x2 crit): 1d8+4 Power attack for longsword: 2d8+8 POwer attack + critical for longsword: 3d8+12 Normal attack for great axe (x3 crit): 1d12+4 Power attack for longsword: 3d12+8 Power attack + critical for longsword: 5d12+12 This makes the Power attack a simple toggle effect while preserving the synergy for high crit damage with power attack. END COMMUNICATION [/QUOTE]
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Jonathan Tweet denounces Power Attack
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