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Jonathan Tweet denounces Power Attack
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3895985" data-attributes="member: 20805"><p>I was thinking along these lines as well, altho a lean towards the idea of being a favored feat for the greatsword weilding barbarian... reimagining the 'take a huge swing' as, well, a huge swing!</p><p></p><p><strong>alt.Power Attack</strong></p><p> As a Full Attack, make a melee attack at your normal BAB plus a bonus that is based on the number of attacks you normally would have. You gain +2 to hit for each attack normally available.</p><p> You also gain bonus damage dice based on your Strength Modifier as shown in the table below for each of your normal attacks. These additional dice are not multiplied on a Critical Hit.</p><p> You suffer a -4 penalty to AC until the start of your next round due to the recklessness of the attack.</p><p>[code]</p><p> 1 1d3</p><p> 2 1d4</p><p> 3 1d6</p><p> 4 1d8</p><p> 5 2d6</p><p> 6 2d8</p><p> 7 3d6</p><p> 8 3d8</p><p> etc...</p><p>[/code]</p><p></p><p></p><p>Examples:[sblock]</p><p><em>First level fighter </em> with Str of 18 could Power Attack once per round, gaining +2 to hit, +1D8 damage, and suffer -4 to AC</p><p></p><p><em>A 20th level Fighter</em>, could Power Attack once per round and a Str of 22 would gain +10 to hit and +10D8 to damage.</p><p></p><p><em>A stock Hill Giant</em> with a Str of 25 could Power Attack once per round.. going from:</p><p>Greatclub +16/+11 melee (2d8+10) </p><p>to:</p><p>Greatclub +20 melee (2d8+6D6+10) </p><p></p><p>er... ouch! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p>But actually thats the averages out to be about the same additional damage {+9 PA = 18 pts additional damage} , altho the attack is more likely to hit... and he is slower {full attack} and easier to hit {-4 to AC}</p><p></p><p>[/sblock]</p><p></p><p>This auto scales and negates any math questions. Further feats might look like:</p><p></p><p><strong>Improved alt.Power Attack</strong></p><p>Prereq: 3 Iterative attacks</p><p>As a Full Attack, you may make two Power Attacks.</p><p></p><p><strong>Rapid alt.Power Attack</strong></p><p>Prereq: Str 24</p><p>You may Power Attack as a Standard Action, gaining the normal benefits and penalties.</p><p></p><p>Anyway, thats probably far enough off topic for today! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3895985, member: 20805"] I was thinking along these lines as well, altho a lean towards the idea of being a favored feat for the greatsword weilding barbarian... reimagining the 'take a huge swing' as, well, a huge swing! [B]alt.Power Attack[/B] As a Full Attack, make a melee attack at your normal BAB plus a bonus that is based on the number of attacks you normally would have. You gain +2 to hit for each attack normally available. You also gain bonus damage dice based on your Strength Modifier as shown in the table below for each of your normal attacks. These additional dice are not multiplied on a Critical Hit. You suffer a -4 penalty to AC until the start of your next round due to the recklessness of the attack. [code] 1 1d3 2 1d4 3 1d6 4 1d8 5 2d6 6 2d8 7 3d6 8 3d8 etc... [/code] Examples:[sblock] [I]First level fighter [/I] with Str of 18 could Power Attack once per round, gaining +2 to hit, +1D8 damage, and suffer -4 to AC [I]A 20th level Fighter[/I], could Power Attack once per round and a Str of 22 would gain +10 to hit and +10D8 to damage. [I]A stock Hill Giant[/I] with a Str of 25 could Power Attack once per round.. going from: Greatclub +16/+11 melee (2d8+10) to: Greatclub +20 melee (2d8+6D6+10) er... ouch! :eek: But actually thats the averages out to be about the same additional damage {+9 PA = 18 pts additional damage} , altho the attack is more likely to hit... and he is slower {full attack} and easier to hit {-4 to AC} [/sblock] This auto scales and negates any math questions. Further feats might look like: [B]Improved alt.Power Attack[/B] Prereq: 3 Iterative attacks As a Full Attack, you may make two Power Attacks. [B]Rapid alt.Power Attack[/B] Prereq: Str 24 You may Power Attack as a Standard Action, gaining the normal benefits and penalties. Anyway, thats probably far enough off topic for today! :) [/QUOTE]
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