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Jonathan Tweet denounces Power Attack
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<blockquote data-quote="Najo" data-source="post: 3905171" data-attributes="member: 9959"><p>I actually think WOTC is 50/50 with their products. They have alot of stinkers (which I point out in the post) and they have some sleepers that were too niche. </p><p></p><p>Even within the products they do well with, they do make mistakes. I still do not agree with the mystic theurge approach to multiclassing spellcsaters. I think it was a easy way out and a band aid. That classes like that still are underpowered and now require extra time to prepare their daily spells. In both cases, no fun. Ironically, mr. Tweet was all over the mystic theurge thinking it was the bst thing since sliced bread. I think he was 100% wrong. </p><p></p><p>Anyrate, I am not looking to call people WOTC bashers and I don't think sliver clouds, sunshine and rainbows fly out of their arses. </p><p></p><p>All in all, I think that WOTC will do well with 4e though. There are some good designers on the team. The studio has done well with the other d20 projects and at least 80% of D&D. I trust the intelligence of Mearls, Collins, Wyatt, Heisoon <sp> and the rest of their crew. There is a very good foundation put their to work with from Monte, Skip and even Johnathan. 4e has a very good chance of blowing us away. </p><p></p><p>My WOTC rep told me that the first two times he played 4e as a playtester it frustrated him because it was so different. Things weren't where he was comfortable with them. It was new and different and that made it frightening that the D&D he was comfortable with was gone.</p><p></p><p>He said after the third time playing, it all clicked and he couldn't imagine going back. That he loved it, and that it was miles of difference between the two games. That 4e made 3.5 look primiative and akward. </p><p></p><p>So for what it is worth, there you go. He has never lied to me before. I believe him.</p></blockquote><p></p>
[QUOTE="Najo, post: 3905171, member: 9959"] I actually think WOTC is 50/50 with their products. They have alot of stinkers (which I point out in the post) and they have some sleepers that were too niche. Even within the products they do well with, they do make mistakes. I still do not agree with the mystic theurge approach to multiclassing spellcsaters. I think it was a easy way out and a band aid. That classes like that still are underpowered and now require extra time to prepare their daily spells. In both cases, no fun. Ironically, mr. Tweet was all over the mystic theurge thinking it was the bst thing since sliced bread. I think he was 100% wrong. Anyrate, I am not looking to call people WOTC bashers and I don't think sliver clouds, sunshine and rainbows fly out of their arses. All in all, I think that WOTC will do well with 4e though. There are some good designers on the team. The studio has done well with the other d20 projects and at least 80% of D&D. I trust the intelligence of Mearls, Collins, Wyatt, Heisoon <sp> and the rest of their crew. There is a very good foundation put their to work with from Monte, Skip and even Johnathan. 4e has a very good chance of blowing us away. My WOTC rep told me that the first two times he played 4e as a playtester it frustrated him because it was so different. Things weren't where he was comfortable with them. It was new and different and that made it frightening that the D&D he was comfortable with was gone. He said after the third time playing, it all clicked and he couldn't imagine going back. That he loved it, and that it was miles of difference between the two games. That 4e made 3.5 look primiative and akward. So for what it is worth, there you go. He has never lied to me before. I believe him. [/QUOTE]
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