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Jonathan Tweet denounces Power Attack
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<blockquote data-quote="Najo" data-source="post: 3905520" data-attributes="member: 9959"><p>1) Ok, to reply to the comment on WOTC as a big, evil corporation. WOTC may answer to public stock holders (ala through Hasbro), but the people working in WOTC and on D&D are huge D&D fans and love the game.</p><p></p><p>2) Power Attack has been proven to be open to abuse and cause confusion for new players. Regardless if your players don't do this, the possiblity for it to occur is there. Mathematically power attack is proven to not do much, even though the idea of it is neat. Again, if you don't see this, then you are not doing the math on it. Good game rules do not behave like this. The end result, power attack needs to be fixed in a way that keeps the feel of it, but removes the issues it can cause.</p><p></p><p>3) D&D is a wonderful game that is now competing for time and money from some other very well-done games, namely World of Warcraft. These other games have fewer barriers to entry, thus making it easy for a new player (and a potential D&D player at that) to play that game, learn it, and then stay their once they gain mastery.</p><p></p><p>Because of this, D&D has to look at its marketing, its barriers to entry and how well the game players over time. They need to look at all levels of play, and the ability for the game to draw in new blood and keep it playing. They need to remove and change the things that were counter intuitive, turned off new players or made running or playing the game not fun for veteran players. </p><p></p><p></p><p>That is the streamlining that D&D is going through right now. They are not dumbing it down. Adding in versitle talent trees is going to allow for much more character flexibility than anything the current game has. Having abilities you can use per encounter, per day and per round is going to give tactical choices. Environmental rules, monster tactics, team dynamics and roles, all of these things allow for new players to pick up and run easier, while giving old players more to chew on than ANY previous version of the game did. </p><p></p><p>D&D is making the basic rules easier to learn and get rolling. But in turn, they are giving you more options than ever before. This is the sign of a great game, simple to learn and difficult to master. </p><p></p><p>Absolutly nothing they have said about the changes or the sneak peaks we have been given suggest that they are dumbing it down. That is just gamers worst fears getting the better of them. Have faith in the guys who love the game that work at WOTC. Yeah, their bosses are saying sell books and make money, but they know if they kill the cow and lose all of their customers that noone is happy and I am willing to bet if they were having to do that they wouldn't want to work on this project anyways. The designers know what they are doing.</p></blockquote><p></p>
[QUOTE="Najo, post: 3905520, member: 9959"] 1) Ok, to reply to the comment on WOTC as a big, evil corporation. WOTC may answer to public stock holders (ala through Hasbro), but the people working in WOTC and on D&D are huge D&D fans and love the game. 2) Power Attack has been proven to be open to abuse and cause confusion for new players. Regardless if your players don't do this, the possiblity for it to occur is there. Mathematically power attack is proven to not do much, even though the idea of it is neat. Again, if you don't see this, then you are not doing the math on it. Good game rules do not behave like this. The end result, power attack needs to be fixed in a way that keeps the feel of it, but removes the issues it can cause. 3) D&D is a wonderful game that is now competing for time and money from some other very well-done games, namely World of Warcraft. These other games have fewer barriers to entry, thus making it easy for a new player (and a potential D&D player at that) to play that game, learn it, and then stay their once they gain mastery. Because of this, D&D has to look at its marketing, its barriers to entry and how well the game players over time. They need to look at all levels of play, and the ability for the game to draw in new blood and keep it playing. They need to remove and change the things that were counter intuitive, turned off new players or made running or playing the game not fun for veteran players. That is the streamlining that D&D is going through right now. They are not dumbing it down. Adding in versitle talent trees is going to allow for much more character flexibility than anything the current game has. Having abilities you can use per encounter, per day and per round is going to give tactical choices. Environmental rules, monster tactics, team dynamics and roles, all of these things allow for new players to pick up and run easier, while giving old players more to chew on than ANY previous version of the game did. D&D is making the basic rules easier to learn and get rolling. But in turn, they are giving you more options than ever before. This is the sign of a great game, simple to learn and difficult to master. Absolutly nothing they have said about the changes or the sneak peaks we have been given suggest that they are dumbing it down. That is just gamers worst fears getting the better of them. Have faith in the guys who love the game that work at WOTC. Yeah, their bosses are saying sell books and make money, but they know if they kill the cow and lose all of their customers that noone is happy and I am willing to bet if they were having to do that they wouldn't want to work on this project anyways. The designers know what they are doing. [/QUOTE]
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Jonathan Tweet denounces Power Attack
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