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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: My Life with the Open Gaming License
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<blockquote data-quote="Hussar" data-source="post: 7791063" data-attributes="member: 22779"><p>I can totally see that. I have to admit, I kinda brushed past the whole d20 STL thing at the time. Just didn't really register on my personal radar. But, yeah, it does seem that way doesn't it. It almost seems like WotC has figured out how to harness the fanbase to create those niche products that the OGL was kinda presumed to be created at the time.</p><p></p><p>I remember back then when you had all these companies - Green Ronin, Sword and Sorcery Press, Malhavoc, etc. banging out alternative games, rather than supplements for D&D (which there were a ton of those too) that seemed to be drawing off D&D gamers without bringing in new gamers. At least, that was my perception of it back then. And then you had all these folks banging out OGL supplements that overlapped with each other, leading to a massive glut. I've got about six or seven D&D based OGL naval supplements on my shelf (or hard drive) right now. :wow: There was just no way for the market to support this.</p><p></p><p>So, yes, I wonder if the centralization of the DM's Guild has led to a bit more awareness of what's out there and less overlap. And, I wonder if we're seeing a lot fewer 5e offshoot games than we did back in, say, 2002, because of the DM's Guild.</p><p></p><p>Sorry if this is kinda vague. I'm spitballing here.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7791063, member: 22779"] I can totally see that. I have to admit, I kinda brushed past the whole d20 STL thing at the time. Just didn't really register on my personal radar. But, yeah, it does seem that way doesn't it. It almost seems like WotC has figured out how to harness the fanbase to create those niche products that the OGL was kinda presumed to be created at the time. I remember back then when you had all these companies - Green Ronin, Sword and Sorcery Press, Malhavoc, etc. banging out alternative games, rather than supplements for D&D (which there were a ton of those too) that seemed to be drawing off D&D gamers without bringing in new gamers. At least, that was my perception of it back then. And then you had all these folks banging out OGL supplements that overlapped with each other, leading to a massive glut. I've got about six or seven D&D based OGL naval supplements on my shelf (or hard drive) right now. :wow: There was just no way for the market to support this. So, yes, I wonder if the centralization of the DM's Guild has led to a bit more awareness of what's out there and less overlap. And, I wonder if we're seeing a lot fewer 5e offshoot games than we did back in, say, 2002, because of the DM's Guild. Sorry if this is kinda vague. I'm spitballing here. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: My Life with the Open Gaming License
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