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General Tabletop Discussion
D&D Older Editions
Jonathan Tweet: Prologue to Third Edition
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<blockquote data-quote="Tsuga C" data-source="post: 7782207" data-attributes="member: 17436"><p>The to-hit bonuses/penalties kept more of a combat simulator or wargame feel to the important encounters. There is no logic in a bo stick being just as dangerous to an opponent in full plate as a footman's flail--none.</p><p></p><p>Percentile strength scores? I'll agree with you there. Strength differences between male and female characters? I supported them and still do.</p><p></p><p>Level limits for demi-humans? The game, as duly noted by Gary Gygax, was designed to be human-centric and that was his solution to make it so. I would've preferred an experience point-type solution to slow down the progression of non-humans, but that's not what he came up with back then.</p><p></p><p>Different damage by the same weapon for size L or bigger opponents? I supported this and still do as a dagger should inflict less damage to larger creatures with thicker layers of fur, scales, hide, or blubber. If you can't get as much metal to the blood vessels and vital organs, you can't do as much damage.</p><p></p><p>AD&D made weapon selection matter. I'd like to see those rules revived in an on-line, optional supplement. It would force players to actually think a bit when equipping their characters.</p></blockquote><p></p>
[QUOTE="Tsuga C, post: 7782207, member: 17436"] The to-hit bonuses/penalties kept more of a combat simulator or wargame feel to the important encounters. There is no logic in a bo stick being just as dangerous to an opponent in full plate as a footman's flail--none. Percentile strength scores? I'll agree with you there. Strength differences between male and female characters? I supported them and still do. Level limits for demi-humans? The game, as duly noted by Gary Gygax, was designed to be human-centric and that was his solution to make it so. I would've preferred an experience point-type solution to slow down the progression of non-humans, but that's not what he came up with back then. Different damage by the same weapon for size L or bigger opponents? I supported this and still do as a dagger should inflict less damage to larger creatures with thicker layers of fur, scales, hide, or blubber. If you can't get as much metal to the blood vessels and vital organs, you can't do as much damage. AD&D made weapon selection matter. I'd like to see those rules revived in an on-line, optional supplement. It would force players to actually think a bit when equipping their characters. [/QUOTE]
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Jonathan Tweet: Prologue to Third Edition
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