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General Tabletop Discussion
D&D Older Editions
Jonathan Tweet: Prologue to Third Edition
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<blockquote data-quote="Narq" data-source="post: 7782251" data-attributes="member: 6884873"><p>Great Insight. I started playing in my teens 1ed and moving to 2ed and from my perspective they were compatible enough there was not much difference. The setting were great if albeit saturated. By the late 90's I stopped TRPGS as I felt it became monotonous something was lost in the flavor of the game for me. When 3ed came out it rekindled that and I felt it was offering something 2ed did not have and was closer to that experience I had playing 1st edition without the limitations for classes. </p><p></p><p>In retrospect looking back, each system as always had it charm, somethings it did better, some it did worse. However this less important than I think cultural changes that have influenced the way players and GM's play. Each of these games shifted from narrative/theater of the mind to tactical play and far more complexity which was both boon and hindrance. The things that I find interesting are how the style of the game has changed. Gone are the days were the struggle was real and death was a real threat. Survival seems to be more of a guarantee than object to achieve. Certainly from a GM's point of view the action economy this is much hard to balance or do on the fly than in previous editions.</p><p></p><p>Most players I think relish that save or die mechanics are rare or gone, but GM's struggle to provide a solid experience where it can appear as a true struggle (I.E the threat of failure) is even more an art than the science of mechanic's. I think the 1st and 2nd editions offered the most to the GM, the control to make it their game narrative wise and much simpler to do on the fly when the unexpected happens. 3.x, pathfinder are great systems, but I think this is why 5th has regained its popularity, not because the mechanics are better but it offers a good balance between crunch and narrative/on the fly.</p></blockquote><p></p>
[QUOTE="Narq, post: 7782251, member: 6884873"] Great Insight. I started playing in my teens 1ed and moving to 2ed and from my perspective they were compatible enough there was not much difference. The setting were great if albeit saturated. By the late 90's I stopped TRPGS as I felt it became monotonous something was lost in the flavor of the game for me. When 3ed came out it rekindled that and I felt it was offering something 2ed did not have and was closer to that experience I had playing 1st edition without the limitations for classes. In retrospect looking back, each system as always had it charm, somethings it did better, some it did worse. However this less important than I think cultural changes that have influenced the way players and GM's play. Each of these games shifted from narrative/theater of the mind to tactical play and far more complexity which was both boon and hindrance. The things that I find interesting are how the style of the game has changed. Gone are the days were the struggle was real and death was a real threat. Survival seems to be more of a guarantee than object to achieve. Certainly from a GM's point of view the action economy this is much hard to balance or do on the fly than in previous editions. Most players I think relish that save or die mechanics are rare or gone, but GM's struggle to provide a solid experience where it can appear as a true struggle (I.E the threat of failure) is even more an art than the science of mechanic's. I think the 1st and 2nd editions offered the most to the GM, the control to make it their game narrative wise and much simpler to do on the fly when the unexpected happens. 3.x, pathfinder are great systems, but I think this is why 5th has regained its popularity, not because the mechanics are better but it offers a good balance between crunch and narrative/on the fly. [/QUOTE]
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Jonathan Tweet: Prologue to Third Edition
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