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General Tabletop Discussion
D&D Older Editions
Jonathan Tweet: Prologue to Third Edition
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<blockquote data-quote="Lanefan" data-source="post: 7782278" data-attributes="member: 29398"><p>In principle I agree, but I ditched weapon-v-armour-type mostly because I just didn't have the patience for it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>We actually found an elegant way to both keep this and fix it at the same time. At roll-up you still roll the % just like before, but instead of 6 different gradations between flat 18 and flat 19 we spun it out so that each different gradation got its own number and the old 19 became 25. Thus, if you roll 18.41 your strength is 19 (+1/+3), on up to if you roll 18.00 your strength is 24 (+3/+6). Hill Giants are 25, and on up it goes from there.</p><p></p><p>Why did we do this? Because we wanted to expand the Cavalier's percentile stat increment system to all classes, and wanted it to interact properly with exceptional strength. Mission accomplished.</p><p></p><p>I'd only support them if there was a corresponding difference that benefitted females e.g. they get a higher Con score. As there isn't any such corresponding difference, out they go.</p><p></p><p>Now you're talking!</p><p></p><p>Also, bring back individual weapon proficiencies rather than group proficiencies - sure most warriors ended up using longsword but the advantage was that if you decided to specialize in flail instead then bam - you'd made your character stand out from the crowd.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7782278, member: 29398"] In principle I agree, but I ditched weapon-v-armour-type mostly because I just didn't have the patience for it. :) We actually found an elegant way to both keep this and fix it at the same time. At roll-up you still roll the % just like before, but instead of 6 different gradations between flat 18 and flat 19 we spun it out so that each different gradation got its own number and the old 19 became 25. Thus, if you roll 18.41 your strength is 19 (+1/+3), on up to if you roll 18.00 your strength is 24 (+3/+6). Hill Giants are 25, and on up it goes from there. Why did we do this? Because we wanted to expand the Cavalier's percentile stat increment system to all classes, and wanted it to interact properly with exceptional strength. Mission accomplished. I'd only support them if there was a corresponding difference that benefitted females e.g. they get a higher Con score. As there isn't any such corresponding difference, out they go. Now you're talking! Also, bring back individual weapon proficiencies rather than group proficiencies - sure most warriors ended up using longsword but the advantage was that if you decided to specialize in flail instead then bam - you'd made your character stand out from the crowd. [/QUOTE]
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Jonathan Tweet: Prologue to Third Edition
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