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General Tabletop Discussion
D&D Older Editions
Jonathan Tweet: Prologue to Third Edition
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<blockquote data-quote="Jonathan Tweet" data-source="post: 7782296" data-attributes="member: 74672"><p>In fact, it's hard for me to play D&D and take it too seriously because per-day spells are more or less impossible to balance. The number one thing that limits PC power is limits on resting and re-upping their spells, but that limit isn't built into the system and balanced. Instead, it's an ad hoc limit set by the game-world circumstances and by how well the players beg the GM to let them rest. If the game designer can't control how many rests a party takes while undertaking an adventure, then they can't anticipate the party's power level and can't really balance the adventure.</p><p></p><p>In 13th Age, we made spell resets part of the system and under mechanical control so that we game designers can balance scenarios better.</p></blockquote><p></p>
[QUOTE="Jonathan Tweet, post: 7782296, member: 74672"] In fact, it's hard for me to play D&D and take it too seriously because per-day spells are more or less impossible to balance. The number one thing that limits PC power is limits on resting and re-upping their spells, but that limit isn't built into the system and balanced. Instead, it's an ad hoc limit set by the game-world circumstances and by how well the players beg the GM to let them rest. If the game designer can't control how many rests a party takes while undertaking an adventure, then they can't anticipate the party's power level and can't really balance the adventure. In 13th Age, we made spell resets part of the system and under mechanical control so that we game designers can balance scenarios better. [/QUOTE]
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Jonathan Tweet: Prologue to Third Edition
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