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General Tabletop Discussion
D&D Older Editions
Jonathan Tweet: Streamlining Third Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7833240" data-attributes="member: 996"><p>To be fair, that was the case before hp inflation from HD every level. (And, really, a critical component of that is CON /bonus/ every level, too. The peak of hp inflation was really 3e, when not only did you get 20 HD, but your CON could be boosted by level, magic books, spells & items, and every point of CON bonus was another 20 hp at 20th level...)</p><p>D&D has always had a 'sweet spot,' at which it played well, between sudden/pointless PC death and lack of options at very low level, and wildly overpowered spells & items at high level, there was a range, in some editions narrow (E6, which you mention below, being a strong indicator that, for 3.x, that sweet spot was closer to 1-6) in others broad but with attendant issues (4e treadmill) of their own.</p><p></p><p>While E6 does put breaks on hps, it also, and much more significantly, stops anyone from ever gaining notoriously broken spells, like Polymorph.</p><p></p><p>Kinda the opposite, BA meant that creating a sense of advancement required /even more/ emphasis on hp/damage inflation over levels. Just look at the hp of some high level monsters!</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7833240, member: 996"] To be fair, that was the case before hp inflation from HD every level. (And, really, a critical component of that is CON /bonus/ every level, too. The peak of hp inflation was really 3e, when not only did you get 20 HD, but your CON could be boosted by level, magic books, spells & items, and every point of CON bonus was another 20 hp at 20th level...) D&D has always had a 'sweet spot,' at which it played well, between sudden/pointless PC death and lack of options at very low level, and wildly overpowered spells & items at high level, there was a range, in some editions narrow (E6, which you mention below, being a strong indicator that, for 3.x, that sweet spot was closer to 1-6) in others broad but with attendant issues (4e treadmill) of their own. While E6 does put breaks on hps, it also, and much more significantly, stops anyone from ever gaining notoriously broken spells, like Polymorph. Kinda the opposite, BA meant that creating a sense of advancement required /even more/ emphasis on hp/damage inflation over levels. Just look at the hp of some high level monsters! [/QUOTE]
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