Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Jonathan Tweet: Streamlining Third Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jaeger" data-source="post: 7833250" data-attributes="member: 27996"><p>This.</p><p></p><p>It would actually take a few other steps to really fix the "high level" scaling issues..</p><p></p><p>The question is which future edition designer is brave enough to push for those changes?</p><p></p><p></p><p></p><p>Exactly, a solution intended to make "low level" monsters a continual threat, just compounded the problem of HP inflation.</p><p></p><p></p><p></p><p></p><p>Not Obvious? I will quibble on this...</p><p></p><p>Maybe too insular an issue for those who were not really familiar with other game systems. Which in fairness to most D&D players, D&D basically is the hobby.</p><p></p><p>But after one read through of any edition of D&D, the ramifications of expanding HP are obvious at a glance. Granted to actually parse through and find exactly when the break points occur takes a bit, but spotting the source of the problem is rather straightforward. It's been present in every edition, and caused issues at high levels in every edition.</p><p></p><p>Interesting that the 3.0 to 5e designers seemed to have never caught on to it. Given that they had the examples from previous editions actual play.</p><p></p><p>I find, more and more I am forming the opinion that they knew the problem perfectly well...</p><p></p><p>And concluded that it just didn't matter.</p><p></p><p>The <em>idea </em>of "high level" zero to superhero play is more important as part of the identity of D&D to the games fan-base, than having high level play be actually functional/not a slog at the table.</p><p></p><p>And so far it seems that they are right.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 7833250, member: 27996"] This. It would actually take a few other steps to really fix the "high level" scaling issues.. The question is which future edition designer is brave enough to push for those changes? Exactly, a solution intended to make "low level" monsters a continual threat, just compounded the problem of HP inflation. Not Obvious? I will quibble on this... Maybe too insular an issue for those who were not really familiar with other game systems. Which in fairness to most D&D players, D&D basically is the hobby. But after one read through of any edition of D&D, the ramifications of expanding HP are obvious at a glance. Granted to actually parse through and find exactly when the break points occur takes a bit, but spotting the source of the problem is rather straightforward. It's been present in every edition, and caused issues at high levels in every edition. Interesting that the 3.0 to 5e designers seemed to have never caught on to it. Given that they had the examples from previous editions actual play. I find, more and more I am forming the opinion that they knew the problem perfectly well... And concluded that it just didn't matter. The [I]idea [/I]of "high level" zero to superhero play is more important as part of the identity of D&D to the games fan-base, than having high level play be actually functional/not a slog at the table. And so far it seems that they are right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Jonathan Tweet: Streamlining Third Edition
Top