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Jonathan Tweet: Streamlining Third Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7833767" data-attributes="member: 996"><p>Actually, the wizard progressing slowly was mostly just an early impression. From 1st through 6th the wizard was a little behind the fighter (and the cleric & thief were advancing faster than either of them), but only by 1 level, some of the time, but, at 7th, that changed, with the wizard getting there 4k exp ahead of the fighter, as of 9th, until 14th when they pulled even again, the wizard would have been a full level ahead of the fighter. </p><p></p><p>Seems like the exp slowdown in 1e was tuned more to hitting 'name' level than to power, if, indeed, it had any rhyme or reason, at all.</p><p></p><p>From 3e on, everyone has progressed at the same rate, so, classes are weighted as if they're always comparable, when, clearly, in 3e & 5e, as the MCing system they use readily illustrates, they are anything but, and, ironically, while 4e classes may have been better balanced, it's MCing in no way took advantage of that, and any subtlety to its level progression was moot - indeed, I've known DMs to just level 4e campaigns arbitrarily, not even tracking experience.</p><p></p><p>5e, though, has an interesting feature built into it's level progression. The exp it takes to level, relative to the exp you gain from expected encounters for your level, changes how quickly you level up. The first level goes the fastest, one normal adventuring day and you're 2nd level. Likewise 2nd &3rd, by 4th you're slowing down, it takes more than twice as long (which, I know, sound silly, 2 or 3 days to level, wow - another reason to vary the pacing with longer rests), so you slow down and spend more time playing in the functional 'sweet spot,' after 11th it speeds back up so if you do play to high levels, you at least aren't stuck there for years (or, more likely, until you "retire" or die of old age) as you tended to be in 1e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7833767, member: 996"] Actually, the wizard progressing slowly was mostly just an early impression. From 1st through 6th the wizard was a little behind the fighter (and the cleric & thief were advancing faster than either of them), but only by 1 level, some of the time, but, at 7th, that changed, with the wizard getting there 4k exp ahead of the fighter, as of 9th, until 14th when they pulled even again, the wizard would have been a full level ahead of the fighter. Seems like the exp slowdown in 1e was tuned more to hitting 'name' level than to power, if, indeed, it had any rhyme or reason, at all. From 3e on, everyone has progressed at the same rate, so, classes are weighted as if they're always comparable, when, clearly, in 3e & 5e, as the MCing system they use readily illustrates, they are anything but, and, ironically, while 4e classes may have been better balanced, it's MCing in no way took advantage of that, and any subtlety to its level progression was moot - indeed, I've known DMs to just level 4e campaigns arbitrarily, not even tracking experience. 5e, though, has an interesting feature built into it's level progression. The exp it takes to level, relative to the exp you gain from expected encounters for your level, changes how quickly you level up. The first level goes the fastest, one normal adventuring day and you're 2nd level. Likewise 2nd &3rd, by 4th you're slowing down, it takes more than twice as long (which, I know, sound silly, 2 or 3 days to level, wow - another reason to vary the pacing with longer rests), so you slow down and spend more time playing in the functional 'sweet spot,' after 11th it speeds back up so if you do play to high levels, you at least aren't stuck there for years (or, more likely, until you "retire" or die of old age) as you tended to be in 1e. [/QUOTE]
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