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Jonathan Tweet: Streamlining Third Edition
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<blockquote data-quote="Zardnaar" data-source="post: 7834375" data-attributes="member: 6716779"><p>Interesting about the nerf to weapon speciazation.</p><p></p><p> Rangers in 2E dual wielded good offset for weapon specialization IMHO. </p><p></p><p> Paladin's had all sorts of buffs as well, not as good at dealing damage though. 2E Paladin was a bit weak. </p><p></p><p> BAB was another kick in the balls.</p><p></p><p> Beats me how it got through playtesting my fighter player noticed it very early in 3.0 had to blow two feats just to get the to hit bonuses from 2E which was human only level 1. That excluded the extra attacks. Similar thing with bow users 2 feats just to do what everyone could do in 2E except you soaked a -1 or -2 penalty to hit.</p><p></p><p> The classes also got 3 or 4 nwp each, 3.0 made it 2-8 skills. The only class that should have got 2 skills was the wizard. </p><p></p><p> Seeing saves scale badly was immediately obvious as well vd spell DCs. </p><p></p><p> Modern D&D also shifted the good weapons to higher levels. No more +3 frostbrands or whatever level 5 or 6. </p><p></p><p> Yeah and having every class level at the same rate. </p><p></p><p>They actually added restrictions to the warrior types and removed them from casters. </p><p></p><p> Fighter player 2.0 also noticed this when we played 2E again in 2012. Thief still sucked a bit so I let them use the thief xp boost from gold optional rules- 2xp per gp found.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7834375, member: 6716779"] Interesting about the nerf to weapon speciazation. Rangers in 2E dual wielded good offset for weapon specialization IMHO. Paladin's had all sorts of buffs as well, not as good at dealing damage though. 2E Paladin was a bit weak. BAB was another kick in the balls. Beats me how it got through playtesting my fighter player noticed it very early in 3.0 had to blow two feats just to get the to hit bonuses from 2E which was human only level 1. That excluded the extra attacks. Similar thing with bow users 2 feats just to do what everyone could do in 2E except you soaked a -1 or -2 penalty to hit. The classes also got 3 or 4 nwp each, 3.0 made it 2-8 skills. The only class that should have got 2 skills was the wizard. Seeing saves scale badly was immediately obvious as well vd spell DCs. Modern D&D also shifted the good weapons to higher levels. No more +3 frostbrands or whatever level 5 or 6. Yeah and having every class level at the same rate. They actually added restrictions to the warrior types and removed them from casters. Fighter player 2.0 also noticed this when we played 2E again in 2012. Thief still sucked a bit so I let them use the thief xp boost from gold optional rules- 2xp per gp found. [/QUOTE]
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