Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 7926375" data-attributes="member: 75787"><p>It is interesting to see the comments on this; a very clear split into those who are very simulation-oriented ("13th Age is great!") and those who think of games as primarily simulation ("13th Age works well but I don't see how it makes sense"). </p><p></p><p>I'm not sure this is reconcilable, honestly. If you require any form of in-game resources to cast spells (per-day casts, spell points, hit points) then any sane adventurer is going to alpha-strike the enemy and then rest up whenever possible. It's just a sensible thing to do from an in-game perspective. You can lessen the impact using various fixes, or you can run in game excuses why you cannot recover resources (which often are a bit silly: "the swaying of the boat prevents you from sleeping soundly", "magical forces prevent learning spells right now") but the core problems will always be there.</p><p></p><p>For those of us happy to put game rules ahead of simulation, it's much easier. We can just say "three hard fights before you recover resources" and be done. We can theme it for the benefit of the simulation-minded, but it's the same sort of thin veneer that seems silly ("the gods do not grant you recovery because you have not proved yourself in enough fights"). </p><p></p><p>I'm in the middle of playing some Epic-level 4E at the moment, and our current arc is not letting us get full recoveries ever ... but some non-player characters can grant them if you follow their plot-lines, or you can dip into a magical pool and it'll work out. It feels very much a kludge to get around the problem of trying to simulate in a way that makes the game fun -- we are playing I think about 4 modules in a single day, so no full recoveries, but instead the game inserts them as "GM events" every ... um ... three hard encounters or so?</p><p></p><p>Basically it's almost exactly using the 13th Age model, but adding on a simulationist facade. Which is both a bit silly and bit frustrating.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 7926375, member: 75787"] It is interesting to see the comments on this; a very clear split into those who are very simulation-oriented ("13th Age is great!") and those who think of games as primarily simulation ("13th Age works well but I don't see how it makes sense"). I'm not sure this is reconcilable, honestly. If you require any form of in-game resources to cast spells (per-day casts, spell points, hit points) then any sane adventurer is going to alpha-strike the enemy and then rest up whenever possible. It's just a sensible thing to do from an in-game perspective. You can lessen the impact using various fixes, or you can run in game excuses why you cannot recover resources (which often are a bit silly: "the swaying of the boat prevents you from sleeping soundly", "magical forces prevent learning spells right now") but the core problems will always be there. For those of us happy to put game rules ahead of simulation, it's much easier. We can just say "three hard fights before you recover resources" and be done. We can theme it for the benefit of the simulation-minded, but it's the same sort of thin veneer that seems silly ("the gods do not grant you recovery because you have not proved yourself in enough fights"). I'm in the middle of playing some Epic-level 4E at the moment, and our current arc is not letting us get full recoveries ever ... but some non-player characters can grant them if you follow their plot-lines, or you can dip into a magical pool and it'll work out. It feels very much a kludge to get around the problem of trying to simulate in a way that makes the game fun -- we are playing I think about 4 modules in a single day, so no full recoveries, but instead the game inserts them as "GM events" every ... um ... three hard encounters or so? Basically it's almost exactly using the 13th Age model, but adding on a simulationist facade. Which is both a bit silly and bit frustrating. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
Top