Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobster" data-source="post: 7926384" data-attributes="member: 6693711"><p>Coming from the simulationist perspective, I don't think it's that bad, at least in 5E where I currently play. First off, I try to stay away from the sillier limitations you mentioned for preventing excessive resting. My reasons tend to be something like "if you try to rest here, there's a good chance you'll be ambushed" or "You can rest, but the bandits already have a lead and you might not be able to catch up to them before they reach the slave market if you do". Something rooted in the fiction of the world, but also often a situation where they really can rest if they want to, it will just have ramifications in the world if they choose to do so.</p><p></p><p>Another thing I do is I throw fewer, harder fights at them in most games, cutting down the number of fights I expect them to have between rests to about 2 to 4 on average. Sometimes, I would say quite often, the number of fights will be 1.</p><p></p><p>And that's another thing I do to keep on the simulationist side of pacing encounters: I'm fine if they just nova all at once in a fight. Honestly, it does make encounters easier, sometimes it trivializes encounters that would otherwise have been challenging. But my players tend to view that as empowering, and therefore fun, which means it doesn't really bother me. And if they do completely nova, they accept that if there is another encounter (or multiple) that come before they find a way to safely rest, then those encounters will be more difficult and taxing. That risk/reward tradeoff is itself a source of tension, and also leads to what I consider interesting and fun gameplay where the dragon may be slain and the heroes triumphant, but now the fight to prevent his cave giant followers from stealing his horde while your party is trying to rest is just as challenging as the original dragon fight was.</p><p></p><p>So I don't think it ends up being identical to the 13th age model, as there are different emergent outcomes and tradeoffs that the PCs are involved in. They have a layer of resource management to engage with that isn't there in 13th age, and you get game moments that wouldn't have happened or at least would have been baked in and broadcast way ahead of time in 13th age, but which emerged from random chance and player decisions in this method. It's not "superior", because the 13th age method will lead to more even gameplay, a more predictable rhythm of encounters, and have less chance of trivializing an encounter that you meant to be climactic or killing characters/parties as a result of poor planning or plain poor luck. </p><p></p><p>So it really is a matter of taste, but I reject the idea that simulationism is either "the 13th Age model, but adding on a simulationist facade" or iredeemably broken.</p></blockquote><p></p>
[QUOTE="slobster, post: 7926384, member: 6693711"] Coming from the simulationist perspective, I don't think it's that bad, at least in 5E where I currently play. First off, I try to stay away from the sillier limitations you mentioned for preventing excessive resting. My reasons tend to be something like "if you try to rest here, there's a good chance you'll be ambushed" or "You can rest, but the bandits already have a lead and you might not be able to catch up to them before they reach the slave market if you do". Something rooted in the fiction of the world, but also often a situation where they really can rest if they want to, it will just have ramifications in the world if they choose to do so. Another thing I do is I throw fewer, harder fights at them in most games, cutting down the number of fights I expect them to have between rests to about 2 to 4 on average. Sometimes, I would say quite often, the number of fights will be 1. And that's another thing I do to keep on the simulationist side of pacing encounters: I'm fine if they just nova all at once in a fight. Honestly, it does make encounters easier, sometimes it trivializes encounters that would otherwise have been challenging. But my players tend to view that as empowering, and therefore fun, which means it doesn't really bother me. And if they do completely nova, they accept that if there is another encounter (or multiple) that come before they find a way to safely rest, then those encounters will be more difficult and taxing. That risk/reward tradeoff is itself a source of tension, and also leads to what I consider interesting and fun gameplay where the dragon may be slain and the heroes triumphant, but now the fight to prevent his cave giant followers from stealing his horde while your party is trying to rest is just as challenging as the original dragon fight was. So I don't think it ends up being identical to the 13th age model, as there are different emergent outcomes and tradeoffs that the PCs are involved in. They have a layer of resource management to engage with that isn't there in 13th age, and you get game moments that wouldn't have happened or at least would have been baked in and broadcast way ahead of time in 13th age, but which emerged from random chance and player decisions in this method. It's not "superior", because the 13th age method will lead to more even gameplay, a more predictable rhythm of encounters, and have less chance of trivializing an encounter that you meant to be climactic or killing characters/parties as a result of poor planning or plain poor luck. So it really is a matter of taste, but I reject the idea that simulationism is either "the 13th Age model, but adding on a simulationist facade" or iredeemably broken. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
Top