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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
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<blockquote data-quote="Staffan" data-source="post: 7926394" data-attributes="member: 907"><p>One thing I like about 13th age's casters was that they get to decide how "intense" they want to be. For example, a 5th level sorcerer would have 3 3rd-level spells and 4 5th-level spells (spell levels work a little different). Each spell is then either Daily, Recharge X (roll d20 after each battle, recharge on X or higher), Once per Battle, or At Will. You're strongly recommended to take at least one at-will spell, but other than that you can choose what mix you want. Want big nova potential? Take all dailies. Want staying power? Take once/battle spells. Most would go with a mix, but it's up to you.</p><p></p><p>Another thing about 13th age's limited resources is the Escalation Die. At the end of the first round, place a big d6 on the table set to "1", and each round after that increment it by 1. PCs (usually not monsters, but some do) get to add this to their attack rolls. This creates a number of effects, but one is that it encourages you to lead with weaker abilities like at wills or maybe once/battle spells, and save the big guns for later when they have a greater chance of hitting.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7926394, member: 907"] One thing I like about 13th age's casters was that they get to decide how "intense" they want to be. For example, a 5th level sorcerer would have 3 3rd-level spells and 4 5th-level spells (spell levels work a little different). Each spell is then either Daily, Recharge X (roll d20 after each battle, recharge on X or higher), Once per Battle, or At Will. You're strongly recommended to take at least one at-will spell, but other than that you can choose what mix you want. Want big nova potential? Take all dailies. Want staying power? Take once/battle spells. Most would go with a mix, but it's up to you. Another thing about 13th age's limited resources is the Escalation Die. At the end of the first round, place a big d6 on the table set to "1", and each round after that increment it by 1. PCs (usually not monsters, but some do) get to add this to their attack rolls. This creates a number of effects, but one is that it encourages you to lead with weaker abilities like at wills or maybe once/battle spells, and save the big guns for later when they have a greater chance of hitting. [/QUOTE]
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Jonathan Tweet: Third Edition and Per-Day Spells
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