Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7926416" data-attributes="member: 29398"><p>There's more to the issue of 3e (and 4e and 5e, for that matter) casting unbalance that the article maybe intentionally skips over: <strong>in 3e successfully casting a spell was made much easier than in previous editions</strong>. </p><p></p><p>Here's how:</p><p></p><p>Most spells (and nearly all combat spells) resolved on the same initiative as they were cast, thus no casting time a la 1e-2e and thus much less opportunity to interrupt the casting. As a side effect this also meant spells on average resolved earlier in the round sequence.</p><p></p><p>The concept of 'combat casting' was brought in (an 'option' taken IME by every single caster ever played) making spells even harder to interrupt. In 1e-2e ANY interruption of any kind - even just a non-damaging jostle - would make you lose the spell.</p><p></p><p>Much or all of the real risk was nerfed or removed from some key game-altering spells. No more system-shock roll required when polymorphing someone not yourself, leading to rampant polymorph headaches. No more risk of instant death by teleporting into solid rock below your target point, thus causing 'alpha strike' to become the obvious go-to tactic for any party that could do it. Etc.</p><p></p><p>Magic in 1e-2e was rather high-risk high-reward. Take away the risk and no wonder casters got out of hand in 3e.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7926416, member: 29398"] There's more to the issue of 3e (and 4e and 5e, for that matter) casting unbalance that the article maybe intentionally skips over: [B]in 3e successfully casting a spell was made much easier than in previous editions[/B]. Here's how: Most spells (and nearly all combat spells) resolved on the same initiative as they were cast, thus no casting time a la 1e-2e and thus much less opportunity to interrupt the casting. As a side effect this also meant spells on average resolved earlier in the round sequence. The concept of 'combat casting' was brought in (an 'option' taken IME by every single caster ever played) making spells even harder to interrupt. In 1e-2e ANY interruption of any kind - even just a non-damaging jostle - would make you lose the spell. Much or all of the real risk was nerfed or removed from some key game-altering spells. No more system-shock roll required when polymorphing someone not yourself, leading to rampant polymorph headaches. No more risk of instant death by teleporting into solid rock below your target point, thus causing 'alpha strike' to become the obvious go-to tactic for any party that could do it. Etc. Magic in 1e-2e was rather high-risk high-reward. Take away the risk and no wonder casters got out of hand in 3e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
Top