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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
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<blockquote data-quote="Alzrius" data-source="post: 7926475" data-attributes="member: 8461"><p>Exactly this, and the thing to remember was that these were <em>everywhere</em>. You identified a good number of them, but there were others.</p><p></p><p>Wizards who prepared spells needed (if I recall correctly) ten minutes per spell level for each spell prepped. There wasn't any of this "you get them all in an hour, regardless of number" thing that 3E introduced. So if your wizard went "nova," if they were a high-level character they might need to spend the better part of a week re-upping. What we now think of as "concentration checks" were automatically failed if you were ever in a situation where you had to make one. And clerics didn't prepare their spells; they <em>asked</em> their gods for them (or at least, the ones above 2nd level), so you might not get that <em>earthquake</em> spell if your deity thought that <em>heal</em> would work better for you.</p><p></p><p>Oh, and wizards had a hard cap on how many spells of each spell level they could know, based on their Intelligence. That was if they made their roll to learn that spell at all; if they failed it, they couldn't try again until they'd gained a level.</p><p></p><p>3E added a lot of power to each level that characters gained, and also removed a lot of the limitations that casters had always faced. It's understandable why they did so, since those were things that a lot of people had been house-ruling away for years because "limits and restrictions aren't fun." But as Celebrim insightfully noted, the law of unintended consequences is a thing, and fixing one set of problems often means introducing another.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 7926475, member: 8461"] Exactly this, and the thing to remember was that these were [I]everywhere[/I]. You identified a good number of them, but there were others. Wizards who prepared spells needed (if I recall correctly) ten minutes per spell level for each spell prepped. There wasn't any of this "you get them all in an hour, regardless of number" thing that 3E introduced. So if your wizard went "nova," if they were a high-level character they might need to spend the better part of a week re-upping. What we now think of as "concentration checks" were automatically failed if you were ever in a situation where you had to make one. And clerics didn't prepare their spells; they [I]asked[/I] their gods for them (or at least, the ones above 2nd level), so you might not get that [I]earthquake[/I] spell if your deity thought that [I]heal[/I] would work better for you. Oh, and wizards had a hard cap on how many spells of each spell level they could know, based on their Intelligence. That was if they made their roll to learn that spell at all; if they failed it, they couldn't try again until they'd gained a level. 3E added a lot of power to each level that characters gained, and also removed a lot of the limitations that casters had always faced. It's understandable why they did so, since those were things that a lot of people had been house-ruling away for years because "limits and restrictions aren't fun." But as Celebrim insightfully noted, the law of unintended consequences is a thing, and fixing one set of problems often means introducing another. [/QUOTE]
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Jonathan Tweet: Third Edition and Per-Day Spells
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