Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 7926545" data-attributes="member: 59057"><p>Yeah. 3e was too lenient in letting people heal up to full. </p><p>In ADnD, it took 10 min per spell level to prepare a spell. So it was not done with just sleeping to get well again. A medium high level caster needed to spend a day or two and so and suddenly pressing on was an option. </p><p>The main problem in 3e was removing all restrictions for spellcasters while retaining all special features.</p><p></p><p>5e at least does a better job at balancing the scales. The number of spells and power of each one are much more balanced. </p><p>As a spellcaster you start with a few spells and cantrips for baseline power and you don't end with a plethora of ultimate spells. </p><p>Also damage per spelllevel is fixed and does not grow automatically. </p><p></p><p>Could it be balanced even more? Of course. </p><p>Repeating fireball after fireball and still having utility seems a bit too much. </p><p>A lot more spellslot recovery could have been relegated to short rests and rituals. </p><p>(lower spells per day. Every class gets a few spells back each short rest). </p><p></p><p>Like that (just made it up) </p><p>Level 1: 2 per day</p><p>Level 2: 1 spell per day, 1 per short rest</p><p>Level 3: 2 level 2 spells per day on top. And then probably another level 1 spell from daily use to per short rest. Or maybe just leave it as is, since short rests become more common at level 3 and you can just cast mage armor after sleep and just short rest thereafter. </p><p>Level 4: 1 of the level 2 spells from daily use to per short rest. </p><p></p><p>basically when you would get a third use of daily spells, 2 degrade/upgrade to 1 short rest use. </p><p></p><p>What I found out was adjusting rest rules to your group helps a lot in pacing.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7926545, member: 59057"] Yeah. 3e was too lenient in letting people heal up to full. In ADnD, it took 10 min per spell level to prepare a spell. So it was not done with just sleeping to get well again. A medium high level caster needed to spend a day or two and so and suddenly pressing on was an option. The main problem in 3e was removing all restrictions for spellcasters while retaining all special features. 5e at least does a better job at balancing the scales. The number of spells and power of each one are much more balanced. As a spellcaster you start with a few spells and cantrips for baseline power and you don't end with a plethora of ultimate spells. Also damage per spelllevel is fixed and does not grow automatically. Could it be balanced even more? Of course. Repeating fireball after fireball and still having utility seems a bit too much. A lot more spellslot recovery could have been relegated to short rests and rituals. (lower spells per day. Every class gets a few spells back each short rest). Like that (just made it up) Level 1: 2 per day Level 2: 1 spell per day, 1 per short rest Level 3: 2 level 2 spells per day on top. And then probably another level 1 spell from daily use to per short rest. Or maybe just leave it as is, since short rests become more common at level 3 and you can just cast mage armor after sleep and just short rest thereafter. Level 4: 1 of the level 2 spells from daily use to per short rest. basically when you would get a third use of daily spells, 2 degrade/upgrade to 1 short rest use. What I found out was adjusting rest rules to your group helps a lot in pacing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
Top