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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
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<blockquote data-quote="slobster" data-source="post: 7926557" data-attributes="member: 6693711"><p>That one is easy for me too; if it really is a safe place that wandering monsters don't travel, I won't roll on the random encounter table! That is in fact simulationist, I would say, because the whole point of rolling on the random monster table is that the dungeon isn't static, some monsters roam, some will be attracted by the smell of adventurers or the sound of combat, etc. But I would, and do, and have allowed PCs to rest without being interrupted if they manage to find a place in the dungeon that other monsters just don't go, or don't have access to, for whatever reason.</p><p></p><p>I have said in each post that I'm not arguing any one-true-way here, just that I fall on the simulationist side and don't really enjoy how gamified "X combats and then a rest happens" feels. But it's A-okay to play otherwise, and I'm not dogmatic about it either; when I have players who had crappy rolls and got thoroughly trashed by an encounter or two and everybody is a bit grumpy about it, and then on the way out of the dungeon I roll on the random encounter table and land on "2 pitfiends escorting an elder brain to evil prom", I'll lie straight to my players' faces and say "by the grace of Pelor, you manage to avoid any monsters on the way back to your camp", because at the end of the day the fun is the main goal, not the simulation. It just so happens that I find the simulation serves our fun more often than it detracts, so I use it as my main tool.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="slobster, post: 7926557, member: 6693711"] That one is easy for me too; if it really is a safe place that wandering monsters don't travel, I won't roll on the random encounter table! That is in fact simulationist, I would say, because the whole point of rolling on the random monster table is that the dungeon isn't static, some monsters roam, some will be attracted by the smell of adventurers or the sound of combat, etc. But I would, and do, and have allowed PCs to rest without being interrupted if they manage to find a place in the dungeon that other monsters just don't go, or don't have access to, for whatever reason. I have said in each post that I'm not arguing any one-true-way here, just that I fall on the simulationist side and don't really enjoy how gamified "X combats and then a rest happens" feels. But it's A-okay to play otherwise, and I'm not dogmatic about it either; when I have players who had crappy rolls and got thoroughly trashed by an encounter or two and everybody is a bit grumpy about it, and then on the way out of the dungeon I roll on the random encounter table and land on "2 pitfiends escorting an elder brain to evil prom", I'll lie straight to my players' faces and say "by the grace of Pelor, you manage to avoid any monsters on the way back to your camp", because at the end of the day the fun is the main goal, not the simulation. It just so happens that I find the simulation serves our fun more often than it detracts, so I use it as my main tool. Cheers! [/QUOTE]
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Jonathan Tweet: Third Edition and Per-Day Spells
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