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Jonathan Tweet: Third Edition and Per-Day Spells
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<blockquote data-quote="billd91" data-source="post: 7927137" data-attributes="member: 3400"><p>Tangential, but still pretty important. In previous editions, wands were useful in combat (can't disrupt the use of a wand like you can a spell) and for weird utilities. Expanding what could be put into a wand really wrecked the balancing act that the daily spell slots provided. There was little need for clerics to resort to spontaneously casting healing when wands of cure light wounds could be broken out after every combat. It was no longer a tough choice for a wizard to take a couple of utility spells like knock, spider climb, or invisibility to double-up on rogue duties because they could do it 50 times in a day if necessary.</p><p></p><p>Of all the things 3e did that changed D&D, I still think the most contentious and far-reaching was easing on-demand magic item acquisition - both through magic item creation within the party and the market.</p></blockquote><p></p>
[QUOTE="billd91, post: 7927137, member: 3400"] Tangential, but still pretty important. In previous editions, wands were useful in combat (can't disrupt the use of a wand like you can a spell) and for weird utilities. Expanding what could be put into a wand really wrecked the balancing act that the daily spell slots provided. There was little need for clerics to resort to spontaneously casting healing when wands of cure light wounds could be broken out after every combat. It was no longer a tough choice for a wizard to take a couple of utility spells like knock, spider climb, or invisibility to double-up on rogue duties because they could do it 50 times in a day if necessary. Of all the things 3e did that changed D&D, I still think the most contentious and far-reaching was easing on-demand magic item acquisition - both through magic item creation within the party and the market. [/QUOTE]
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Jonathan Tweet: Third Edition and Per-Day Spells
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