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General Tabletop Discussion
D&D Older Editions
Jonathan Tweet: Third Edition and Per-Day Spells
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<blockquote data-quote="Helldritch" data-source="post: 7927623" data-attributes="member: 6855114"><p>Trivial???????</p><p>The 10th level wizard had to study for 11.5 hours with an 8 hours on uninterrupted rest. Rest is interrupted by an easy combat encounter (random at that)? Start over again. Your mind isn't clear enough. Mages were not supposed to nova and losing spells was a real thing. The 18th level mage would need 34.75 hours of study covering about 3 days. Chances were that the wizards would not be able to recover his full allotment of spells in adventure if he would go nova. So they had to rely on wands, scrolls and staves for most of their damage.</p><p></p><p>Many groups handwaved the spell recovery rules not because they were trivial, but because they were restrictive to the extreme. What they failed to see was that it was a balancing factor for the magic users. Handwaiving these only led to magic users being more powerful than they really were, leading to complaints about the vancian spell, leading to the belief that martial classes were underpowered leading to casters are too powerful leading to what we saw in 4ed where every classes were more or less the same but had the same power level. </p><p></p><p>5ed is a step back in the right direction but it could have gone way further in giving martial classes a way to nova a bit more often and a bit more power to the spell casters. But for the moment, the balance is just about right.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7927623, member: 6855114"] Trivial??????? The 10th level wizard had to study for 11.5 hours with an 8 hours on uninterrupted rest. Rest is interrupted by an easy combat encounter (random at that)? Start over again. Your mind isn't clear enough. Mages were not supposed to nova and losing spells was a real thing. The 18th level mage would need 34.75 hours of study covering about 3 days. Chances were that the wizards would not be able to recover his full allotment of spells in adventure if he would go nova. So they had to rely on wands, scrolls and staves for most of their damage. Many groups handwaved the spell recovery rules not because they were trivial, but because they were restrictive to the extreme. What they failed to see was that it was a balancing factor for the magic users. Handwaiving these only led to magic users being more powerful than they really were, leading to complaints about the vancian spell, leading to the belief that martial classes were underpowered leading to casters are too powerful leading to what we saw in 4ed where every classes were more or less the same but had the same power level. 5ed is a step back in the right direction but it could have gone way further in giving martial classes a way to nova a bit more often and a bit more power to the spell casters. But for the moment, the balance is just about right. [/QUOTE]
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Jonathan Tweet: Third Edition and Per-Day Spells
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