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D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
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<blockquote data-quote="Li Shenron" data-source="post: 7927709" data-attributes="member: 1465"><p>I absolutely love reading these "behind the curtains" articles on game design, they are really useful for me to understand <em>why</em> specific rules of the game are designed a certain way.</p><p></p><p></p><p></p><p>While daily powers have their issues, I feel they are essential in a RPG, because they are one of the main reasons why a party of PCs needs <strong>planning</strong>. In fact, the "issue" is also the good feature of the system, because it prevents the game from shifting towards a "shoot em' up".</p><p></p><p>Granted, a great RPG also offers other options for players who do not like planning, and in fact I am very happy with the variety of 5e, as I was also happy with 3.0e, but now it's even better. I do not like instead 4e and 13th age approaches, pretty much because they feel too gamist/artificial for my personal tastes.</p><p></p><p>I can see why many dread the risk of "when the party arranges to jump the big bad guy after prepping up to full". IMHO the problem in 3e was simply that "full" actually meant WAY TOO MUCH for a high-level spellcaster! This problem was very much addressed in 5e by (a) significantly reducing the number of highest-level spell slots, (b) not scaling spells effects automatically by caster level, and (c) seriously limiting pre-buffing with the concentration mechanic.</p><p></p><p>Because of these, I am not at all afraid of that risk in 5e. However, I think it's also the responsibility of a DM (and adventure designer) to not go overboard with encounters before the BBEG final fight. As a DM I should actually <em>want</em> my party of PCs to reach the BBEG at full capabilities, so that I can unleash at them the best BBEG I can think of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Ideally, I should strive for designing pre-BBEG encounters (meaning those immediately preceding it i.e. occurring on the same day) in such a way that they can be dealt with only using at-will or encounter-based powers, and only cause a few scratches at the PCs, and make a dent in their daily resources only if they make some tactical mistake or when the dice rolls are on a bad day.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7927709, member: 1465"] I absolutely love reading these "behind the curtains" articles on game design, they are really useful for me to understand [I]why[/I] specific rules of the game are designed a certain way. While daily powers have their issues, I feel they are essential in a RPG, because they are one of the main reasons why a party of PCs needs [B]planning[/B]. In fact, the "issue" is also the good feature of the system, because it prevents the game from shifting towards a "shoot em' up". Granted, a great RPG also offers other options for players who do not like planning, and in fact I am very happy with the variety of 5e, as I was also happy with 3.0e, but now it's even better. I do not like instead 4e and 13th age approaches, pretty much because they feel too gamist/artificial for my personal tastes. I can see why many dread the risk of "when the party arranges to jump the big bad guy after prepping up to full". IMHO the problem in 3e was simply that "full" actually meant WAY TOO MUCH for a high-level spellcaster! This problem was very much addressed in 5e by (a) significantly reducing the number of highest-level spell slots, (b) not scaling spells effects automatically by caster level, and (c) seriously limiting pre-buffing with the concentration mechanic. Because of these, I am not at all afraid of that risk in 5e. However, I think it's also the responsibility of a DM (and adventure designer) to not go overboard with encounters before the BBEG final fight. As a DM I should actually [I]want[/I] my party of PCs to reach the BBEG at full capabilities, so that I can unleash at them the best BBEG I can think of ;). Ideally, I should strive for designing pre-BBEG encounters (meaning those immediately preceding it i.e. occurring on the same day) in such a way that they can be dealt with only using at-will or encounter-based powers, and only cause a few scratches at the PCs, and make a dent in their daily resources only if they make some tactical mistake or when the dice rolls are on a bad day. [/QUOTE]
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