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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Jonathan Tweet: Third Edition and Per-Day Spells
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<blockquote data-quote="Lucas Yew" data-source="post: 7927727" data-attributes="member: 6777286"><p>By this article I'm finally confident that at least one of the three big names for 3E is a dependable one on roleplaying game design (still pending on the others, but that's another story).</p><p></p><p>Geometric Casters, 5 Minute Work Day, alpha-striking available only for spellcasters, Guy At The Gym Fallacy, etc. It seems even Mr. Tweet correctly acknowledges the main flaws of the olden days. That's at least soothing for my scarred heart...</p><p></p><p>----</p><p></p><p>By the way, if I designed spellcasting for a fantasy RPG, I would have made it the opposite of "fire and recharge later", rather a "charge and fire later" type of caster, as the norm.</p><p>Like have a fire blasting spell do base damage and scorch weak materials if cast for a round, or do triple damage and melt bedrocks on a 2 round casting, and finally do 6 times damage + evaporate rare metal armor on a 3rd round casting, kind of thing.</p><p></p><p>That way, even if some (personally) eldritch Western ideals force weapon users to be grounded to reality, at least they'll have definitive purpose as real meat shields for the casting/charging time, not total bread sinkholes. Plus it scratches my simulationist itches just fine (especially assuming superhuman martials as included).</p></blockquote><p></p>
[QUOTE="Lucas Yew, post: 7927727, member: 6777286"] By this article I'm finally confident that at least one of the three big names for 3E is a dependable one on roleplaying game design (still pending on the others, but that's another story). Geometric Casters, 5 Minute Work Day, alpha-striking available only for spellcasters, Guy At The Gym Fallacy, etc. It seems even Mr. Tweet correctly acknowledges the main flaws of the olden days. That's at least soothing for my scarred heart... ---- By the way, if I designed spellcasting for a fantasy RPG, I would have made it the opposite of "fire and recharge later", rather a "charge and fire later" type of caster, as the norm. Like have a fire blasting spell do base damage and scorch weak materials if cast for a round, or do triple damage and melt bedrocks on a 2 round casting, and finally do 6 times damage + evaporate rare metal armor on a 3rd round casting, kind of thing. That way, even if some (personally) eldritch Western ideals force weapon users to be grounded to reality, at least they'll have definitive purpose as real meat shields for the casting/charging time, not total bread sinkholes. Plus it scratches my simulationist itches just fine (especially assuming superhuman martials as included). [/QUOTE]
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Jonathan Tweet: Third Edition and Per-Day Spells
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