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D&D Older Editions
Jonathan Tweet: Third Edition and Per-Day Spells
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<blockquote data-quote="Helldritch" data-source="post: 7930376" data-attributes="member: 6855114"><p>Was the first edition perfect?</p><p>Far from it.</p><p>Many things in the 1ed seemed illogical but they came from testing these limitations and guess what? It worked. Spell rules were there as a limiting factor so that fighter and other martial classes were on par with the spell casters. When you removed those rules, martial classes were left in the dust by the caster classes especially the wizard.</p><p></p><p>Demi-humans had level limitations for their power to combine two or three classes. The only class where demi-humans could advanced freely was the thief class. <u>It should've been race dependant</u> but the idea was to be sure that the demi-human would still advance (in levels) at a reasonable rate. Other classes took for ever when they multi classed. But with a favored class per race it would've alleviated a lot of the grudge.</p><p></p><p>Elite classes were there too. By making the Paladin too common it only forced some DMs to enforce the Lawful Stupid aspect of Paladins and thus the hate they see today. Remove the Lawful Stupid (i.e. allow any alignment) because of the hate, and you get more hate because they are too strong vs other classes. In 1ed when you were able to make a paladin, you were doing one. Making a ranger was a bit easier but still relatively hard. Same with druids and monks. The elite classes were there to give a sense of reward for good rolls. That was bad desing. The basic (companion set) had it way better. The Avenger, Paladin and Druids were available at level 15 (too high) and were kind of like the prestige classes of third editions. If third edition had limit prestige classes to only one per characters...</p><p></p><p>Limitations are not something that rise high on the popularity scale. Far, far from it. But when there is one, it is there for a purpose. By removing limitations on certain aspects, 3.xed caused a lot of balance problems. The aging aspect of haste was the ultimate limiting factor. Elves were almost laughing at it. Humans and others were not. That spell was used in emergency, not as the almighty, unavoidable solution it became in 3.xed. Even if I hate concentration, I will not remove it. I know from experience that it is there for one good reason: balance.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7930376, member: 6855114"] Was the first edition perfect? Far from it. Many things in the 1ed seemed illogical but they came from testing these limitations and guess what? It worked. Spell rules were there as a limiting factor so that fighter and other martial classes were on par with the spell casters. When you removed those rules, martial classes were left in the dust by the caster classes especially the wizard. Demi-humans had level limitations for their power to combine two or three classes. The only class where demi-humans could advanced freely was the thief class. [U]It should've been race dependant[/U] but the idea was to be sure that the demi-human would still advance (in levels) at a reasonable rate. Other classes took for ever when they multi classed. But with a favored class per race it would've alleviated a lot of the grudge. Elite classes were there too. By making the Paladin too common it only forced some DMs to enforce the Lawful Stupid aspect of Paladins and thus the hate they see today. Remove the Lawful Stupid (i.e. allow any alignment) because of the hate, and you get more hate because they are too strong vs other classes. In 1ed when you were able to make a paladin, you were doing one. Making a ranger was a bit easier but still relatively hard. Same with druids and monks. The elite classes were there to give a sense of reward for good rolls. That was bad desing. The basic (companion set) had it way better. The Avenger, Paladin and Druids were available at level 15 (too high) and were kind of like the prestige classes of third editions. If third edition had limit prestige classes to only one per characters... Limitations are not something that rise high on the popularity scale. Far, far from it. But when there is one, it is there for a purpose. By removing limitations on certain aspects, 3.xed caused a lot of balance problems. The aging aspect of haste was the ultimate limiting factor. Elves were almost laughing at it. Humans and others were not. That spell was used in emergency, not as the almighty, unavoidable solution it became in 3.xed. Even if I hate concentration, I will not remove it. I know from experience that it is there for one good reason: balance. [/QUOTE]
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Jonathan Tweet: Third Edition and Per-Day Spells
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