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[Jorune d20] The Muadra and the Dyshas
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<blockquote data-quote="Mark Chance" data-source="post: 4159427" data-attributes="member: 2795"><p><strong>Muadra</strong></p><p>The muadra are of human derivation. Although similar in appearance to humans, they can learn to scuplt Isho -- a ubiquitous energy associated with life and vitality -- into a variety of forms.</p><p></p><p><strong>Muadra Racial Traits</strong></p><p>* Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.</p><p>* Human base land speed is 30 feet.</p><p>* 1 extra feat at 1st level. This feat must be a Dysha feat.</p><p>* Dysha Feats: Whenever a muadra gains a new feat for level advancement or as a class feature, he may learn a new Dysha feat.</p><p>* Internal Isho: A muadra's internal Isho is a pool of points used to power Dysha feats. At each character level, a muadra gains 1d6 Isho points. He regains lost Isho points at the same rate he regains lost hit points (1 Isho point per character level for 8 or more hours sleep, or twice as much for complete bed rest for 24 hours).</p><p>* Health Affects Isho: Every five hit points of damage a muadra suffers reduces his Isho points by -1.</p><p>* Human Blood: For all effects related to race, a muadra is considered to be a human.</p><p>* Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.</p><p>* Favored Class: Any. When determining whether a multiclass muadra takes an experience point penalty, his highest-level class does not count.</p><p></p><p><strong>Dysha Feats</strong></p><p>There are seven groups of Dysha feats. All of these feats are powered by a muadra's internal Isho. Each Dysha feat has an associated Isho cost. If a muadra does not have sufficient Isho to power a Dysha feat, he can still use that feat, but he suffers 1 point of nonlethal damage for each Isho point he spends above his current total. Thus, it is possible for a muadra to render himself unconscious by too vigorous use of Dysha feats.</p><p></p><p>Most Dysha feats require a standard action to use. Some Dysha feats provoke attacks of opportunity when used; others do not. Individual descriptions specify. They all have visible effects, making it very difficult to use use Dysha feats without being noticed.</p><p></p><p>A muadra using rage (or affected by a similar effect) cannot use his Dysha feats. A muadra who is fatigued or exhausted also cannot use his Dysha feats. Effects which reduce an ability score to less than a Dysha feat's prerequisite make that feat unusable until the ability score is recovered.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4159427, member: 2795"] [b]Muadra[/b] The muadra are of human derivation. Although similar in appearance to humans, they can learn to scuplt Isho -- a ubiquitous energy associated with life and vitality -- into a variety of forms. [b]Muadra Racial Traits[/b] * Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. * Human base land speed is 30 feet. * 1 extra feat at 1st level. This feat must be a Dysha feat. * Dysha Feats: Whenever a muadra gains a new feat for level advancement or as a class feature, he may learn a new Dysha feat. * Internal Isho: A muadra's internal Isho is a pool of points used to power Dysha feats. At each character level, a muadra gains 1d6 Isho points. He regains lost Isho points at the same rate he regains lost hit points (1 Isho point per character level for 8 or more hours sleep, or twice as much for complete bed rest for 24 hours). * Health Affects Isho: Every five hit points of damage a muadra suffers reduces his Isho points by -1. * Human Blood: For all effects related to race, a muadra is considered to be a human. * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. * Favored Class: Any. When determining whether a multiclass muadra takes an experience point penalty, his highest-level class does not count. [b]Dysha Feats[/b] There are seven groups of Dysha feats. All of these feats are powered by a muadra's internal Isho. Each Dysha feat has an associated Isho cost. If a muadra does not have sufficient Isho to power a Dysha feat, he can still use that feat, but he suffers 1 point of nonlethal damage for each Isho point he spends above his current total. Thus, it is possible for a muadra to render himself unconscious by too vigorous use of Dysha feats. Most Dysha feats require a standard action to use. Some Dysha feats provoke attacks of opportunity when used; others do not. Individual descriptions specify. They all have visible effects, making it very difficult to use use Dysha feats without being noticed. A muadra using rage (or affected by a similar effect) cannot use his Dysha feats. A muadra who is fatigued or exhausted also cannot use his Dysha feats. Effects which reduce an ability score to less than a Dysha feat's prerequisite make that feat unusable until the ability score is recovered. [/QUOTE]
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[Jorune d20] The Muadra and the Dyshas
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