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[Jorune d20] The Muadra and the Dyshas
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<blockquote data-quote="Mark Chance" data-source="post: 4159434" data-attributes="member: 2795"><p><strong><span style="color: sienna">Group Five: Gobey</span></strong></p><p>The Gobey Dysha create shimmering, transluscent brown fields of energy. These Dysha are force effects and affect incorporeal creatures accordingly.</p><p></p><p><strong>Shield [Dysha]</strong></p><p>This is the basic Gobey Dysha. You create a shield of Isho energy.</p><p><strong>Prerequisite:</strong> Muadra</p><p><strong>Range:</strong> Personal</p><p><strong>Provokes?:</strong> No</p><p><strong>Isho Cost:</strong> 1</p><p><strong>Benefit:</strong> You create a shield of Isho energy about the size of a tower shield that hovers in front of you. It provides a +4 shield bonus to AC. Unlike a normal tower shield, you cannot use the Isho shield for cover. The shield lasts for 1 minute per character level, or until you dispel it.</p><p></p><p><strong>Bubble [Dysha]</strong></p><p>You surround a target with a bubble of energy.</p><p><strong>Prerequisites:</strong> Muadra, Shield, Int 13</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 5</p><p><strong>Benefit:</strong> You surround a target with a bubble of energy. The bubble has a diameter of 5 feet, and the target creature must fit inside the bubble. The target is allowed a Reflex save (DC 10 + 1/2 your character level + your Intelligence modifier) to avoid being caught in the bubble. The bubble itself can be damaged as if it were an object with hardness 10 and 2 hit points per character level. The bubble is immobile.</p><p></p><p><strong>Body Shield [Dysha]</strong></p><p>You cover your body with protective Isho energy.</p><p><strong>Prerequisites:</strong> Muadra, Shield, Int 13</p><p><strong>Range:</strong> Personal</p><p><strong>Provokes?:</strong> No</p><p><strong>Isho Cost:</strong> 3</p><p><strong>Benefit:</strong> You cover your body with protective Isho energy. This grants a +4 armor bonus to AC and DR 1/bludgeoning for 1 minute per character level, or until you dispel the effect. Body Shield imposes no armor check penalty or chance of arcane spell failure.</p><p></p><p><strong>Wall [Dysha]</strong></p><p>You create an immobile wall of Isho energy.</p><p><strong>Prerequisites:</strong> Muadra, Shield, Int 13</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 5</p><p><strong>Benefit:</strong> You create an immobile wall of Isho energy whose area is up to one 5-foot square per character level. The wall must form on a flat, vertical plane. The wall cannot bend or turn, and it must be continuous and unbroken when formed. The wall can be damaged as if each 5-foot section were an object with hardness 10 and 2 hit points per character level.</p><p></p><p><strong>Shield Shatter [Dysha]</strong></p><p>You can damage Gobey Isho structures.</p><p><strong>Prerequisites:</strong> Muadra, Shield, Int 13</p><p><strong>Range:</strong> Touch</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 3</p><p><strong>Benefit:</strong> With a touch and a full round action, you can damage Gobey Isho structures formed by the Bubble, Wall, Cage, and Shield Implosion feats. The structure suffers 1d4 points of damage per character level (maximum 10d6) that ignores hardness.</p><p></p><p><strong>Cage [Dysha]</strong></p><p>You trap a foe in a dangerous bubble of Isho energy.</p><p><strong>Prerequisites:</strong> Muadra, Shield, Lightning Blast, Int 13</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 7</p><p><strong>Benefit:</strong> You surround a target with a dangerous bubble of Isho energy. The bubble has a diameter of 10 feet, and the target creature must fit inside the bubble. The target is allowed a Reflex save (DC 10 + 1/2 your character level + your Intelligence modifier) to avoid being caught in the bubble. The bubble itself can be damaged as if it were an object with hardness 10 and 2 hit points per character level. The bubble is immobile. When the bubble is destroyed, a creature within the bubble suffers feedback that inflicts electricity damage equal to 1d6 points + 1 point per character level (maximum +15).</p><p></p><p><strong>Shield Implosion [Dysha]</strong></p><p>You can trap creatures in a dangerous bubble of Isho energy.</p><p><strong>Prerequisites:</strong> Muadra, Shield, Lightning Blast, Cage, Int 13</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 9</p><p><strong>Benefit:</strong> You surround one or more targets with a dangerous bubble of Isho energy. The bubble has a diameter of 15 feet, and the target creatures must fit inside the bubble. The targets are allowed a Reflex save (DC 10 + 1/2 your character level + your Intelligence modifier) to avoid being caught in the bubble. The bubble itself can be damaged as if it were an object with hardness 10 and 2 hit points per character level. The bubble is immobile. Each round, the bubble discharges electricity that inflicts electricity damage equal to 1d6 points + 1 point per character level (maximum +15) on each creature trapped. A successful Reflex save (same DC) avoids this damage.</p><p></p><p><span style="color: MediumTurquoise"><strong>Group Six: Shal, the Keeper of the Ancient Order</strong></span></p><p>The blue Dyshas of Shal all affect the nervous system of their living targets. All of these Dysha are mind-affecting abilities.</p><p></p><p><strong>Faint [Dysha]</strong></p><p>This is the basic Shal Dysha. You briefly disrupt your target's nervous system.</p><p><strong>Prerequisite:</strong> Muadra</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 1</p><p><strong>Benefit:</strong> You briefly disrupt your target's nervous system. The target must make a Fortitude save (DC 10 + 1/2 your character level + your Charisma modifier) or be dazed for 1 round.</p><p></p><p><strong>Calm Animals [Dysha]</strong></p><p>You soothe and quiet animals.</p><p><strong>Prerequisite:</strong> Muadra, Faint, Cha 13</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 3</p><p><strong>Benefit:</strong> You soothe and quiet animals within a 15-foot radius of your target point. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this feat. All of the subjects must be of the same kind. The maximum number of Hit Dice you can affect is equal to 2d4 plus your character level. A dire animal or an animal trained to attack or guard is allowed a Will save (DC 10 + 1/2 your character level + your Charisma modifier); other animals are not. The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the feat's effect on the threatened creatures. Animals remained calm for up to 1 minute per character level.</p><p></p><p><strong>Darkness [Dysha]</strong></p><p>You temporarily blind your target.</p><p><strong>Prerequisites:</strong> Muadra, Faint, Cha 13</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 3</p><p><strong>Benefit:</strong> You temporarily blind your target by shutting down its optic nerves. A Will save (DC 10 + 1/2 your character level + your Charisma modifier) resists the effect. The creature remains blind for 1d6 rounds.</p><p></p><p><strong>Scramble [Dysha]</strong></p><p>You disrupt your target's ability to use Isho energy.</p><p><strong>Prerequisites:</strong> Muadra, Faint, Cha 13</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 3</p><p><strong>Benefit:</strong> You disrupt your target's ability to use Isho energy. A Will save (DC 10 + 1/2 your character level + your Charisma modifier) resists the effect. An affected target cannot use any Dysha feats for 1d6 rounds. Dysha effects already in play are not affected.</p><p></p><p><strong>Body Freeze [Dysha]</strong></p><p>You freeze your target's voluntary muscle-motion.</p><p><strong>Prerequisites:</strong> Muadra, Faint, Cha 13</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 3</p><p><strong>Benefit:</strong> You freeze your target's voluntary muscle-motion. The target must make a Will save (DC 10 + 1/2 character level + Charisma modifier). If the target fails the save, it falls to the ground, helplessly paralyzed for 1 round per two character levels. As a full-round action each round, the target is allowed another Will save (same DC) to shake off the Body Freeze.</p><p></p><p><strong>Brain Blast [Dysha]</strong></p><p>You overload the target's nervous system with a surge of Isho.</p><p><strong>Prerequisites:</strong> Muadra, Faint, Cha 13</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 5</p><p><strong>Benefit:</strong> You overload the target's nervous system with a surge of Isho. The target must make a Will save (DC 10 + 1/2 character level + Charisma modifier). If the target fails the save, it is stunned for 1 round and then sickened with pain for 1 round per character level. If the target makes the save, it is sickened for 1 round.</p><p></p><p><strong>Craze [Dysha]</strong></p><p>You throw the target into a wild, epileptic-type fit.</p><p><strong>Prerequisites:</strong> Muadra, Faint, Brain Blast, Cha 13</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 7</p><p><strong>Benefit:</strong> You throw the target into a wild, epileptic-type fit. The target is allowed a Will save (DC 10 + 1/2 character level + Charisma modifier) to avoid collapsing into a convulsions, falling prone. The subject can take no actions for 1 round per character level, but is not considered helpless.</p><p></p><p><strong>Drain [Dysha]</strong></p><p>This insidious Dysha drains your target's Isho points</p><p><strong>Prerequisites:</strong> Muadra, Faint, Cha 13</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 3</p><p><strong>Benefit:</strong> Your target loses Isho points equal to 1d6 for each of your character levels. A Will save (DC 10 + 1/2 character level + Charisma modifier) halves the Isho loss.</p><p></p><p><strong>Senses [Dysha]</strong></p><p>You overwhelm the target's senses with hallucinatory sensations.</p><p><strong>Prerequisites:</strong> Muadra, Faint, Brain Blast, Deflector, Cha 13</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 7</p><p>Benefit: You overwhelm the target's senses with hallucinatory sensations. For 1 round per character level, the target is <em>confused</em>. A Will save (DC 10 + 1/2 character level + Charisma modifier) resists this Dysha.</p><p></p><p><strong><span style="color: white">Group Seven: Tra, the Warp Maker</span></strong></p><p>The white Tra Dyshas are concerned with the ambient flow of Isho.</p><p></p><p><strong>Deflector [Dysha]</strong></p><p>You can deflect Dysha feats that target you. This is basic Tra Dysha.</p><p><strong>Prerequisite:</strong> Muadra</p><p><strong>Range:</strong> Personal</p><p><strong>Provokes?:</strong> No</p><p><strong>Isho Cost:</strong> 1</p><p><strong>Benefit:</strong> You can deflect Dysha feats that target you as an immediate action. Make a level check (1d20 + character level) against DC 11 + your attack's character level. If successful, the Dysha feat used against you has no effect. Otherwise, it has its normal effect.</p><p></p><p><strong>Inner Ear [Dysha]</strong></p><p>You can hear sounds at a remote location as if you were actually there.</p><p><strong>Prerequisite:</strong> Muadra, Deflector, Int 13</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Provokes?:</strong> No</p><p><strong>Isho Cost:</strong> 3</p><p><strong>Benefit:</strong> You can hear sounds at a remote location as if you were actually there. You don’t need line of sight or line of effect, but the locale must be known and within range (a place familiar to you or an obvious one, such as behind a door, around a corner, or in a grove of trees). Once you have selected the locale, the focus of your clairaudient sense doesn’t move. This feat does not allow magically enhanced senses to work through it. If the chosen locale is magically silent, you hear nothing.</p><p></p><p><strong>Inner Eye [Dysha]</strong></p><p>You can see at a remote location as if you were actually there.</p><p><strong>Prerequisite:</strong> Muadra, Deflector, Int 13</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Provokes?:</strong> No</p><p><strong>Isho Cost:</strong> 3</p><p><strong>Benefit:</strong> You can see at a remote location as if you were actually there. You don’t need line of sight or line of effect, but the locale must be known and within range (a place familiar to you or an obvious one, such as behind a door, around a corner, or in a grove of trees). Once you have selected the locale, the focus of your clairvoyant sense doesn’t move. This feat does not allow magically enhanced senses to work through it. If the chosen locale is magically dark, you see nothing.</p><p></p><p><strong>Reflect [Dysha]</strong></p><p>You can reflect Dysha effects back at their originator.</p><p><strong>Prerequisite:</strong> Muadra, Deflector, Int 13</p><p><strong>Range:</strong> Personal</p><p><strong>Provokes?:</strong> No</p><p><strong>Isho Cost:</strong> 3</p><p><strong>Benefit:</strong> You can reflect Dysha feats that target you as an immediate action, returning the effect to its originator. Make a level check (1d20 + character level) against DC 11 + your attack's character level. If successful, the Dysha feat used against you effects the muadra who targeted you. Otherwise, it has its normal effect on you.</p><p></p><p><strong>Power Vine [Dysha]</strong></p><p>You harm your body in order to regain Isho points by tapping into the ambient flow of Isho around you.</p><p><strong>Prerequisite:</strong> Muadra, Deflector, Int 13</p><p><strong>Range:</strong> Personal</p><p><strong>Provokes?:</strong> No</p><p><strong>Isho Cost:</strong> 0 (see below)</p><p><strong>Benefit:</strong> You harm your body in order to regain Isho points by tapping into the ambient flow of Isho around you. You can recover 2 Isho points by taking 1 point of ability damage to each of your three physical ability scores: Strength, Dexterity, and Constitution. You can recover additional Isho points for a proportional cost to Strength, Dexterity, and Constitution.</p><p></p><p><strong>Create Warp [Dysha]</strong></p><p>You use Isho energy to warp space in a limited manner.</p><p><strong>Prerequisite:</strong> Muadra, Deflector, Power Vine, Int 13</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Provokes?:</strong> Yes</p><p><strong>Isho Cost:</strong> 7</p><p><strong>Benefit:</strong> You use Isho energy to warp space in a limited manner. This feat can have one of two effects when used:</p><p></p><p>1. You instantly transfer yourself from your current location to any other spot within range to which you have line of sight. You can bring along possessions that amount to as much as a medium load, including living creatures that weigh as much as 20 pounds. Movement caused by the use of Create Warp does not provoke attacks of opportunity. If you somehow attempt to transfer yourself to a location occupied by a solid body or a location you can’t see the feat simply fails to function.</p><p></p><p>2. You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap the positions of any two allies in range. This power affects creatures of Large or smaller size. You can bring along objects, but not other creatures.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4159434, member: 2795"] [b][color=sienna]Group Five: Gobey[/color][/b][color=sienna][/color] The Gobey Dysha create shimmering, transluscent brown fields of energy. These Dysha are force effects and affect incorporeal creatures accordingly. [b]Shield [Dysha][/b] This is the basic Gobey Dysha. You create a shield of Isho energy. [b]Prerequisite:[/b] Muadra [b]Range:[/b] Personal [b]Provokes?:[/b] No [b]Isho Cost:[/b] 1 [b]Benefit:[/b] You create a shield of Isho energy about the size of a tower shield that hovers in front of you. It provides a +4 shield bonus to AC. Unlike a normal tower shield, you cannot use the Isho shield for cover. The shield lasts for 1 minute per character level, or until you dispel it. [b]Bubble [Dysha][/b] You surround a target with a bubble of energy. [b]Prerequisites:[/b] Muadra, Shield, Int 13 [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 5 [b]Benefit:[/b] You surround a target with a bubble of energy. The bubble has a diameter of 5 feet, and the target creature must fit inside the bubble. The target is allowed a Reflex save (DC 10 + 1/2 your character level + your Intelligence modifier) to avoid being caught in the bubble. The bubble itself can be damaged as if it were an object with hardness 10 and 2 hit points per character level. The bubble is immobile. [b]Body Shield [Dysha][/b] You cover your body with protective Isho energy. [b]Prerequisites:[/b] Muadra, Shield, Int 13 [b]Range:[/b] Personal [b]Provokes?:[/b] No [b]Isho Cost:[/b] 3 [b]Benefit:[/b] You cover your body with protective Isho energy. This grants a +4 armor bonus to AC and DR 1/bludgeoning for 1 minute per character level, or until you dispel the effect. Body Shield imposes no armor check penalty or chance of arcane spell failure. [b]Wall [Dysha][/b] You create an immobile wall of Isho energy. [b]Prerequisites:[/b] Muadra, Shield, Int 13 [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 5 [b]Benefit:[/b] You create an immobile wall of Isho energy whose area is up to one 5-foot square per character level. The wall must form on a flat, vertical plane. The wall cannot bend or turn, and it must be continuous and unbroken when formed. The wall can be damaged as if each 5-foot section were an object with hardness 10 and 2 hit points per character level. [b]Shield Shatter [Dysha][/b] You can damage Gobey Isho structures. [b]Prerequisites:[/b] Muadra, Shield, Int 13 [b]Range:[/b] Touch [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 3 [b]Benefit:[/b] With a touch and a full round action, you can damage Gobey Isho structures formed by the Bubble, Wall, Cage, and Shield Implosion feats. The structure suffers 1d4 points of damage per character level (maximum 10d6) that ignores hardness. [b]Cage [Dysha][/b] You trap a foe in a dangerous bubble of Isho energy. [b]Prerequisites:[/b] Muadra, Shield, Lightning Blast, Int 13 [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 7 [b]Benefit:[/b] You surround a target with a dangerous bubble of Isho energy. The bubble has a diameter of 10 feet, and the target creature must fit inside the bubble. The target is allowed a Reflex save (DC 10 + 1/2 your character level + your Intelligence modifier) to avoid being caught in the bubble. The bubble itself can be damaged as if it were an object with hardness 10 and 2 hit points per character level. The bubble is immobile. When the bubble is destroyed, a creature within the bubble suffers feedback that inflicts electricity damage equal to 1d6 points + 1 point per character level (maximum +15). [b]Shield Implosion [Dysha][/b] You can trap creatures in a dangerous bubble of Isho energy. [b]Prerequisites:[/b] Muadra, Shield, Lightning Blast, Cage, Int 13 [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 9 [b]Benefit:[/b] You surround one or more targets with a dangerous bubble of Isho energy. The bubble has a diameter of 15 feet, and the target creatures must fit inside the bubble. The targets are allowed a Reflex save (DC 10 + 1/2 your character level + your Intelligence modifier) to avoid being caught in the bubble. The bubble itself can be damaged as if it were an object with hardness 10 and 2 hit points per character level. The bubble is immobile. Each round, the bubble discharges electricity that inflicts electricity damage equal to 1d6 points + 1 point per character level (maximum +15) on each creature trapped. A successful Reflex save (same DC) avoids this damage. [COLOR=MediumTurquoise][b]Group Six: Shal, the Keeper of the Ancient Order[/b][/color][b][/b] The blue Dyshas of Shal all affect the nervous system of their living targets. All of these Dysha are mind-affecting abilities. [b]Faint [Dysha][/b] This is the basic Shal Dysha. You briefly disrupt your target's nervous system. [b]Prerequisite:[/b] Muadra [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 1 [b]Benefit:[/b] You briefly disrupt your target's nervous system. The target must make a Fortitude save (DC 10 + 1/2 your character level + your Charisma modifier) or be dazed for 1 round. [b]Calm Animals [Dysha][/b] You soothe and quiet animals. [b]Prerequisite:[/b] Muadra, Faint, Cha 13 [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 3 [b]Benefit:[/b] You soothe and quiet animals within a 15-foot radius of your target point. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this feat. All of the subjects must be of the same kind. The maximum number of Hit Dice you can affect is equal to 2d4 plus your character level. A dire animal or an animal trained to attack or guard is allowed a Will save (DC 10 + 1/2 your character level + your Charisma modifier); other animals are not. The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the feat's effect on the threatened creatures. Animals remained calm for up to 1 minute per character level. [b]Darkness [Dysha][/b] You temporarily blind your target. [b]Prerequisites:[/b] Muadra, Faint, Cha 13 [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 3 [b]Benefit:[/b] You temporarily blind your target by shutting down its optic nerves. A Will save (DC 10 + 1/2 your character level + your Charisma modifier) resists the effect. The creature remains blind for 1d6 rounds. [b]Scramble [Dysha][/b] You disrupt your target's ability to use Isho energy. [b]Prerequisites:[/b] Muadra, Faint, Cha 13 [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 3 [b]Benefit:[/b] You disrupt your target's ability to use Isho energy. A Will save (DC 10 + 1/2 your character level + your Charisma modifier) resists the effect. An affected target cannot use any Dysha feats for 1d6 rounds. Dysha effects already in play are not affected. [b]Body Freeze [Dysha][/b] You freeze your target's voluntary muscle-motion. [b]Prerequisites:[/b] Muadra, Faint, Cha 13 [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 3 [b]Benefit:[/b] You freeze your target's voluntary muscle-motion. The target must make a Will save (DC 10 + 1/2 character level + Charisma modifier). If the target fails the save, it falls to the ground, helplessly paralyzed for 1 round per two character levels. As a full-round action each round, the target is allowed another Will save (same DC) to shake off the Body Freeze. [b]Brain Blast [Dysha][/b] You overload the target's nervous system with a surge of Isho. [b]Prerequisites:[/b] Muadra, Faint, Cha 13 [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 5 [b]Benefit:[/b] You overload the target's nervous system with a surge of Isho. The target must make a Will save (DC 10 + 1/2 character level + Charisma modifier). If the target fails the save, it is stunned for 1 round and then sickened with pain for 1 round per character level. If the target makes the save, it is sickened for 1 round. [b]Craze [Dysha][/b] You throw the target into a wild, epileptic-type fit. [b]Prerequisites:[/b] Muadra, Faint, Brain Blast, Cha 13 [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 7 [b]Benefit:[/b] You throw the target into a wild, epileptic-type fit. The target is allowed a Will save (DC 10 + 1/2 character level + Charisma modifier) to avoid collapsing into a convulsions, falling prone. The subject can take no actions for 1 round per character level, but is not considered helpless. [b]Drain [Dysha][/b] This insidious Dysha drains your target's Isho points [b]Prerequisites:[/b] Muadra, Faint, Cha 13 [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 3 [b]Benefit:[/b] Your target loses Isho points equal to 1d6 for each of your character levels. A Will save (DC 10 + 1/2 character level + Charisma modifier) halves the Isho loss. [b]Senses [Dysha][/b] You overwhelm the target's senses with hallucinatory sensations. [b]Prerequisites:[/b] Muadra, Faint, Brain Blast, Deflector, Cha 13 [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 7 Benefit: You overwhelm the target's senses with hallucinatory sensations. For 1 round per character level, the target is [i]confused[/i]. A Will save (DC 10 + 1/2 character level + Charisma modifier) resists this Dysha. [b][color=white]Group Seven: Tra, the Warp Maker[/color][/b][color=white][/color] The white Tra Dyshas are concerned with the ambient flow of Isho. [b]Deflector [Dysha][/b] You can deflect Dysha feats that target you. This is basic Tra Dysha. [b]Prerequisite:[/b] Muadra [b]Range:[/b] Personal [b]Provokes?:[/b] No [b]Isho Cost:[/b] 1 [b]Benefit:[/b] You can deflect Dysha feats that target you as an immediate action. Make a level check (1d20 + character level) against DC 11 + your attack's character level. If successful, the Dysha feat used against you has no effect. Otherwise, it has its normal effect. [b]Inner Ear [Dysha][/b] You can hear sounds at a remote location as if you were actually there. [b]Prerequisite:[/b] Muadra, Deflector, Int 13 [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Provokes?:[/b] No [b]Isho Cost:[/b] 3 [b]Benefit:[/b] You can hear sounds at a remote location as if you were actually there. You don’t need line of sight or line of effect, but the locale must be known and within range (a place familiar to you or an obvious one, such as behind a door, around a corner, or in a grove of trees). Once you have selected the locale, the focus of your clairaudient sense doesn’t move. This feat does not allow magically enhanced senses to work through it. If the chosen locale is magically silent, you hear nothing. [b]Inner Eye [Dysha][/b] You can see at a remote location as if you were actually there. [b]Prerequisite:[/b] Muadra, Deflector, Int 13 [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Provokes?:[/b] No [b]Isho Cost:[/b] 3 [b]Benefit:[/b] You can see at a remote location as if you were actually there. You don’t need line of sight or line of effect, but the locale must be known and within range (a place familiar to you or an obvious one, such as behind a door, around a corner, or in a grove of trees). Once you have selected the locale, the focus of your clairvoyant sense doesn’t move. This feat does not allow magically enhanced senses to work through it. If the chosen locale is magically dark, you see nothing. [b]Reflect [Dysha][/b] You can reflect Dysha effects back at their originator. [b]Prerequisite:[/b] Muadra, Deflector, Int 13 [b]Range:[/b] Personal [b]Provokes?:[/b] No [b]Isho Cost:[/b] 3 [b]Benefit:[/b] You can reflect Dysha feats that target you as an immediate action, returning the effect to its originator. Make a level check (1d20 + character level) against DC 11 + your attack's character level. If successful, the Dysha feat used against you effects the muadra who targeted you. Otherwise, it has its normal effect on you. [b]Power Vine [Dysha][/b] You harm your body in order to regain Isho points by tapping into the ambient flow of Isho around you. [b]Prerequisite:[/b] Muadra, Deflector, Int 13 [b]Range:[/b] Personal [b]Provokes?:[/b] No [b]Isho Cost:[/b] 0 (see below) [b]Benefit:[/b] You harm your body in order to regain Isho points by tapping into the ambient flow of Isho around you. You can recover 2 Isho points by taking 1 point of ability damage to each of your three physical ability scores: Strength, Dexterity, and Constitution. You can recover additional Isho points for a proportional cost to Strength, Dexterity, and Constitution. [b]Create Warp [Dysha][/b] You use Isho energy to warp space in a limited manner. [b]Prerequisite:[/b] Muadra, Deflector, Power Vine, Int 13 [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Provokes?:[/b] Yes [b]Isho Cost:[/b] 7 [b]Benefit:[/b] You use Isho energy to warp space in a limited manner. This feat can have one of two effects when used: 1. You instantly transfer yourself from your current location to any other spot within range to which you have line of sight. You can bring along possessions that amount to as much as a medium load, including living creatures that weigh as much as 20 pounds. Movement caused by the use of Create Warp does not provoke attacks of opportunity. If you somehow attempt to transfer yourself to a location occupied by a solid body or a location you can’t see the feat simply fails to function. 2. You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap the positions of any two allies in range. This power affects creatures of Large or smaller size. You can bring along objects, but not other creatures. [/QUOTE]
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[Jorune d20] The Muadra and the Dyshas
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